1. Pouvoirs
  2. exp
  3. seasons
  4. 02
  5. ep_09
  6. slow_motion
  7. force_push

Poussée de Force

forcethrow

Poussée de Force

Inflige <<1[$d point/$d point/$d points]>> de dégâts cinétiques, envoie la cible plusieurs mètres en arrière et la renverse pendant <<2[$d seconde/$d seconde/$d secondes]>>. La poussée de Force annule immédiatement le délai de réutilisation de la charge de Force.

Attributs

Conditions

Métadonnées

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcethrow
Poussée de Force
2
backflips
Poussée de Force
3
forcethrow
Poussée de Force
4
forcethrow
Poussée de Force
  • [hidden] [does not expire]
    forcethrowEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_09.slow_motion.force_push
  • 2
    • When effect ticks the 1st time

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.exp.seasons.02.ep_09.slow_motion.force_push_target, dependent on calling effect
    • Stun the TARGET
  • 4
    • When effect ticks the 14th time

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • 5
    • When effect ticks the 13th time

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [does not expire]
    backflipsEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
  • [hidden] [1s]
    forcethrowEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.generic.teleport_out, dependent on calling effect
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Execute hydra hook deactivate
  • [hidden] [2s]
    forcethrowEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.creature.generic.teleport_out, dependent on calling effect