Force Wave
Force Wave
Deals <<1>> kinetic damage and knocks back all enemies within 8 meters. Standard and weak enemies are additionally knocked down for 3 seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Point Blank AoE |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141145483541242188 |
Combat log ID: | 1535656966750208 |
FQN: | abl. |
Star Wars name: | Force Wave |
Other languages: | [Force Wave] [Force Wave] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0.8s]
Effect #1Slot: Other (not visible) Duration: 0.8s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.jedi_ consular. force_ ability abl. jedi_ consular. force_ attack Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 0.8s
- Max Duration = (time) 0.8s
Target overrides: - [target override] Caster
Global ID: 16141150970550422656 FQN: abl. test. marketing. bounty_ hunter. flame_ sweep_ knockback/0/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. flame_sweep. flame_sweep_cast
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.jedi_ consular. force_ ability abl. , tag.jedi_ consular. force_ attack abl. utility. is_ aoe Conditions: - <
- Can only be called by other effects
- If TARGET is alive
- If TARGET is an enemy
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Global ID: 16141152070062050645 FQN: abl. test. marketing. bounty_ hunter. flame_ sweep_ knockback/0/2 - <
- 1
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.115
- Standard Health Percent Min = (float) 0.115
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0.5
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only, Match All
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 50% is met
- If CASTER has the ablity Force Wake, with a rank = 1
Force Wake
Force Wave has a <<1>>% chance to unbalance its targets, immobilizing them for 5 seconds. Direct damage dealt after 2 seconds ends the effect prematurely.
FQN: abl.jedi_consular.skill.telekinetics.force_wake
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.debuff. physics abl. , tag.jedi_ consular. force_ ability abl. , tag.jedi_ consular. force_ attack abl. debuff. break_ cover Conditions: - <
- If TARGET is an enemy
- Can only be called by other effects
Global ID: 16141153169573679082 FQN: abl. test. marketing. bounty_ hunter. flame_ sweep_ knockback/0/3 - <
- 1
- When effect is applied
Only when the following conditions are met:
- If toughness of TARGET is ≤ Standard
Perform the following actions:
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2.2, 30° pitch, 0° yaw
- Add effect #4 to TARGET from CASTER
- 2
- When effect is applied
Only when the following conditions are met:
- If toughness of TARGET is > Standard
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 2.2, 30° pitch, 0° yaw
- [3s]
Knockdown
Prone and unable to act.Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.debuff. knockdown abl. , tag.jedi_ consular. force_ ability abl. , tag.jedi_ consular. force_ attack abl. jedi_ consular. force_ wave_ kd Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- If TARGET is an enemy
- Can only be called by other effects
Global ID: 16141154269085303231 Combat log ID: 1535656966750464 FQN: abl. test. marketing. bounty_ hunter. flame_ sweep_ knockback/0/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- [4s]
Slowed
Movement speed reduced.Slot: Debuff Duration: 4s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.jedi_ consular. force_ ability abl. , tag.jedi_ consular. force_ attack abl. debuff. snare Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 4s
- Max Duration = (time) 4s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141155368596931148 Combat log ID: 1535656966750467 FQN: abl. test. marketing. bounty_ hunter. flame_ sweep_ knockback/0/5 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Set movement speed to 50%
- Play appearance epp.
jedi_consular. , dependent on calling effectskill. force_wake