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Hotswap

pt_translocate

Hotswap

Translocating a guarded target gives them a large amount of damage reduction for 6 seconds, taunts enemies and places a benign presence on you. After 6 seconds, you swap back.

Attributes

Conditions

Metadata

Users

Triggered by equipping an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
pt_translocate
Hotswap
2
Twin_Silhouettes_6_0Hotswap – Damage reduction greatly increased Swaps back at end of duration.
3
pt_translocateBenign Presence – Ignored by most enemies. Immune to leaps, pulls, interrupts, and ability activation pushback. Activating an aggressive or healing ability removes this effect prematurely.
4
pt_translocate
Hotswap
5
pt_translocate
Hotswap
6
Twin_Silhouettes_6_0Hotswap – Damage reduction greatly increased Swaps back at end of duration.
7
pt_translocateBenign Presence – Ignored by most enemies. Immune to leaps, pulls, interrupts, and ability activation pushback. Activating an aggressive or healing ability removes this effect prematurely.
8
pt_translocate
Hotswap
9
pt_translocate
Hotswap
  • [6s]
    pt_translocateBenign Presence
    Ignored by most enemies.
    Immune to leaps, pulls, interrupts, and ability activation pushback.
    Activating an aggressive or healing ability removes this effect prematurely.


  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.translocate.buff_loop
    • Mark as neutralized
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
    • Modify stat Pushback Modifier, increase by 1
  • 2
    • After an ability is activated with tags tag.abl.utility.aggressive_action by CASTER

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.bounty_hunter.translocate.buff_loop_end_temporary
  • [hidden] [0.5s]
    pt_translocateEffect #4

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​bounty_hunter.​benign_presence
  • [0s] [not displayed]
    pt_translocateEffect #5

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6s
  • [6s]
    pt_translocateBenign Presence
    Ignored by most enemies.
    Immune to leaps, pulls, interrupts, and ability activation pushback.
    Activating an aggressive or healing ability removes this effect prematurely.


  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.trooper.transpose.buff_loop
    • Mark as neutralized
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
    • Modify stat Pushback Modifier, increase by 1
  • 2
    • After an ability is activated with tags tag.abl.utility.aggressive_action by CASTER

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 3
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.trooper.transpose.buff_loop_end_temporary
  • [hidden] [0.5s]
    pt_translocateEffect #8

  • 1
    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​bounty_hunter.​benign_presence
  • [0s] [not displayed]
    pt_translocateEffect #9

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) true
      - Amount Max = (float) 1
      - Amount Min = (float) 1
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Taunt
      - Duration = (time) 6s