Bascule rapide
Bascule rapide
Transférer une cible garder lui confère une importante réduction de dégâts pendant 6 secondes, provoque l'ennemi et vous confère une présence affable. Après 6 secondes, vous rechangez de place.
Attributs
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Métadonnées
Contained since: | Mise à jour 6.0.0 |
Global ID: | 16141064935686552095 |
Combat log ID: | 4326101513928704 |
FQN: | abl. |
Star Wars name: | Bascule rapide |
Autres langues: | Hotswap Blitzwechsel |
Autres sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141039029620518605 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ utl_ 01/11/1 - Set Stack Limit
- [6s]
Bascule rapide
Réduction de dégâts fortement augmentée.
Rechange de place à la fin de la durée de l'effet.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET has one effect from Protection applied by CASTER
Protection
Lorsque la protection est activée, le joueur protégé subit 5 % de dégâts en moins et génère 25 % d'animosité en moins. De plus, tant que vous restez à moins de 15 mètres du joueur protégé, 50 % de tous les dégâts infligés par les joueurs ennemis vous sont transférés.
FQN: abl.bounty_hunter.guard
- If TARGET is alive
- Can only be called by other effects
- If TARGET has one effect from
Global ID: 16141040129132145664 Combat log ID: 4326101513928966 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ utl_ 01/11/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Réduction des dégâts : élémentaire, increase by 0,5
- Modify stat Réduction des dégâts : énergétique, increase by 0,5
- Modify stat Réduction des dégâts : interne, increase by 0,5
- Modify stat Réduction des dégâts : cinétique, increase by 0,5
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. translocate. buff_loop - Add effect #5 to TARGET from CASTER
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. translocate. cast_end - Swap Caster Position with Target
- Swap Orientation = (bool) true
- [6s]
Présence affable
Ignorée par la plupart des ennemis.
Immunité contre les sauts, les tractions, les interruptions et le recul d'activation de pouvoirs.
L'activation d'un pouvoir d'attaque ou de soin interrompt prématurément l'effet.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. cover_ bonuses abl. , tag.buff. cover_ immunities abl. , tag.buff. interrupt_ immunity abl. bounty_ hunter. benign_ presence Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141041228643775063 Combat log ID: 4326101513928960 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ utl_ 01/11/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. translocate. buff_loop - Mark as neutralized
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt - Modify stat Modificateur de recul, increase by 1
- 2
- After an ability is activated with tags tag.
abl. by CASTERutility. aggressive_action
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- After an ability is activated with tags tag.
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. translocate. buff_loop_end_temporary
- [hidden] [0.5s]
Effect #4Slot: Buff Duration: 0.5s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141033532062377586 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ utl_ 01/11/4 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.bounty_hunter.benign_presence
- [0s] [not displayed]
Effect #5Slot: Buff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is an enemy
- If TARGET is alive
- If TARGET is not a player
- Can only be called by other effects
Global ID: 16141034631574005121 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ utl_ 01/11/5 - <
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) true
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Taunt
- Duration = (time) 6s
- [6s]
Bascule rapide
Réduction de dégâts fortement augmentée.
Rechange de place à la fin de la durée de l'effet.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET has one effect from Protection applied by CASTER
Protection
Lorsque la protection est activée, le joueur protégé subit 5 % de dégâts en moins et génère 25 % d'animosité en moins. De plus, tant que vous restez à moins de 15 mètres du joueur protégé, 50 % de tous les dégâts infligés par les joueurs ennemis vous sont transférés.
FQN: abl.trooper.guard
- If TARGET is alive
- Can only be called by other effects
- If TARGET has one effect from
Global ID: 16141035731085634516 Combat log ID: 4326101513928988 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ utl_ 01/11/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Réduction des dégâts : élémentaire, increase by 0,5
- Modify stat Réduction des dégâts : énergétique, increase by 0,5
- Modify stat Réduction des dégâts : interne, increase by 0,5
- Modify stat Réduction des dégâts : cinétique, increase by 0,5
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. transpose. buff_loop - Add effect #9 to TARGET from CASTER
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
trooper. transpose. cast_end - Swap Caster Position with Target
- Swap Orientation = (bool) true
- [6s]
Présence affable
Ignorée par la plupart des ennemis.
Immunité contre les sauts, les tractions, les interruptions et le recul d'activation de pouvoirs.
L'activation d'un pouvoir d'attaque ou de soin interrompt prématurément l'effet.Slot: Buff Duration: 6s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. cover_ bonuses abl. , tag.buff. cover_ immunities abl. , tag.buff. interrupt_ immunity abl. bounty_ hunter. benign_ presence Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6s
- Max Duration = (time) 6s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141036830597261675 Combat log ID: 4326101513928996 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ utl_ 01/11/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. transpose. buff_loop - Mark as neutralized
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt - Modify stat Modificateur de recul, increase by 1
- 2
- After an ability is activated with tags tag.
abl. by CASTERutility. aggressive_action
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- After an ability is activated with tags tag.
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
trooper. transpose. buff_loop_end_temporary
- [hidden] [0.5s]
Effect #8Slot: Buff Duration: 0.5s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5s
- Max Duration = (time) 0.5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141046726201916118 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ utl_ 01/11/8 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.bounty_hunter.benign_presence
- [0s] [not displayed]
Effect #9Slot: Buff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is an enemy
- If TARGET is alive
- If TARGET is not a player
- Can only be called by other effects
Global ID: 16141047825713543269 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ utl_ 01/11/9 - <
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) true
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Taunt
- Duration = (time) 6s