1. Abilities
  2. trooper
  3. guard

Guard

cc_defensive

Guard

While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.

Attributes

Conditions

Metadata

Users

Used by
  • apc.trooper.specialist.shield_specialist

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
guardGuard – Damage taken and threat generation reduced. Redirecting 50% of damage from players.
2
cc_defensiveGuard – Intercepting damage for another player.
3
cc_defensive
Guard
4
guard
Guard
5
guard_desatGuard – Out of range.
6
guard
Guard
7
cc_defensive
Guard
  • [does not expire]
    guardGuard
    Damage taken and threat generation reduced.
    Redirecting 50% of damage from players.


  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • When effect ticks
    • When effect is applied

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
    • Add effect #5 to TARGET from CASTER
    • Add effect #6 to TARGET from CASTER
  • 3
    • Before NPC with this effect takes damage that does not get redirected, not more than every 0.5s

    Override target to:

    • Trigger Caster

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • Just before this effect is removed

    Override target to:

    • Caster

    Perform the following actions:

    • Deactivate ability 16141085011603438878 – not found
  • [does not expire]
    cc_defensiveGuard
    Intercepting damage for another player.

  • 1
    • Just before this effect is removed

    Override target to:

    • Primary Target

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​pvp.​guard
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If CASTER has an effect with the tag tag.​abl.​itm.​set_bonus.​guard

    Perform the following actions:

  • 3
    • When effect is applied

    Only when the following conditions are met:

      • Is Discipline
        - Negated = (bool) false
        - Actor = (int) 3
        - Disciplines = Id(dis.specialist.plasmatech, dis.specialist.tactics)

    Perform the following actions:

  • [0s] [not displayed]
    cc_defensiveEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.pvp.guard.guard_damage_arc, dependent on calling effect
  • [hidden] [3s]
    guardEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.pvp.guard.guard_aura
  • 2
    • When character takes damage, not more than every 3s

    Override target to:

    • Caster

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • [3s]
    guard_desatGuard
    Out of range.

  • 1
    • When effect is applied

    Perform the following actions:

    • Custom server-defined function
  • [hidden] [3s]
    guardEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.pvp.guard.guard_caster_aura