Blitzwechsel
Blitzwechsel
Ein Positionswechsel eines bewachten Ziels gewährt ihm 6 Sekunden lang eine große Menge an Schadensreduktion, verspottet Feinde und platziert eine Wohltuende Präsenz auf dir. Nach 6 Sekunden wechselst du zurück.
Eigenschaften
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadaten
Contained since: | Patch 6.0.0 |
Global ID: | 16141064935686552095 |
Combat log ID: | 4326101513928704 |
FQN: | abl. |
Star Wars name: | Blitzwechsel |
In anderen Sprachen: | Hotswap Bascule rapide |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect persists # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set type to Other, cannot toggle off
Global ID: 16141039029620518605 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ utl_ 01/11/1 - Set Stack Limit
- [6s]
Blitzwechsel
Schadensreduktion erheblich erhöht
Wechselt am Ende zurück.Slot: Buff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET has one effect from Bewachen applied by CASTER
Bewachen
Während der Dauer des Effekts erleidet der bewachte Spieler 5% weniger Schaden und erzeugt 25% weniger Bedrohung. Zusätzlich werden 50% des eingehenden Schadens durch feindliche Spieler auf dich umgeleitet, solange du dich innerhalb von 15 Metern vom Ziel entfernt aufhältst.
FQN: abl.bounty_hunter.guard
- If TARGET is alive
- Can only be called by other effects
- If TARGET has one effect from
Global ID: 16141040129132145664 Combat log ID: 4326101513928966 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ utl_ 01/11/2 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Schadensreduktion: Elementar, increase by 0,5
- Modify stat Schadensreduktion: Energie, increase by 0,5
- Modify stat Schadensreduktion: Körperlich, increase by 0,5
- Modify stat Schadensreduktion: Kinetisch, increase by 0,5
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. translocate. buff_loop - Add effect #5 to TARGET from CASTER
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. translocate. cast_end - Swap Caster Position with Target
- Swap Orientation = (bool) true
- [6s]
Wohltuende Präsenz
Von den meisten Feinden ignoriert.
Immun gegen Anspringen, Ziehen, Unterbrechungen und erhöhte Anwendungszeit von Fähigkeiten.
Beim Aktivieren einer aggressiven Aktion oder Heilungsfähigkeit wird dieser Effekt vorzeitig beendet.Slot: Buff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. cover_ bonuses abl. , tag.buff. cover_ immunities abl. , tag.buff. interrupt_ immunity abl. bounty_ hunter. benign_ presence Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141041228643775063 Combat log ID: 4326101513928960 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ utl_ 01/11/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. translocate. buff_loop - Mark as neutralized
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt - Modify stat Modifikator für erhöhte Anwendungszeit, increase by 1
- 2
- After an ability is activated with tags tag.
abl. by CASTERutility. aggressive_action
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- After an ability is activated with tags tag.
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
bounty_hunter. translocate. buff_loop_end_temporary
- [hidden] [0.5s]
Effect #4Slot: Buff Duration: 0.5 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5 Sek.
- Max Duration = (time) 0.5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141033532062377586 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ utl_ 01/11/4 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.bounty_hunter.benign_presence
- [0s] [not displayed]
Effect #5Slot: Buff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is an enemy
- If TARGET is alive
- If TARGET is not a player
- Can only be called by other effects
Global ID: 16141034631574005121 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ utl_ 01/11/5 - <
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) true
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Taunt
- Duration = (time) 6 Sek.
- [6s]
Blitzwechsel
Schadensreduktion erheblich erhöht
Wechselt am Ende zurück.Slot: Buff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET has one effect from Bewachen applied by CASTER
Bewachen
Während der Dauer des Effekts erleidet der bewachte Spieler 5% weniger Schaden und erzeugt 25% weniger Bedrohung. Zusätzlich werden 50% des eingehenden Schadens durch feindliche Spieler auf dich umgeleitet, solange du dich innerhalb von 15 Metern vom Ziel entfernt aufhältst.
FQN: abl.trooper.guard
- If TARGET is alive
- Can only be called by other effects
- If TARGET has one effect from
Global ID: 16141035731085634516 Combat log ID: 4326101513928988 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ utl_ 01/11/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify stat Schadensreduktion: Elementar, increase by 0,5
- Modify stat Schadensreduktion: Energie, increase by 0,5
- Modify stat Schadensreduktion: Körperlich, increase by 0,5
- Modify stat Schadensreduktion: Kinetisch, increase by 0,5
- 2
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. transpose. buff_loop - Add effect #9 to TARGET from CASTER
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
trooper. transpose. cast_end - Swap Caster Position with Target
- Swap Orientation = (bool) true
- [6s]
Wohltuende Präsenz
Von den meisten Feinden ignoriert.
Immun gegen Anspringen, Ziehen, Unterbrechungen und erhöhte Anwendungszeit von Fähigkeiten.
Beim Aktivieren einer aggressiven Aktion oder Heilungsfähigkeit wird dieser Effekt vorzeitig beendet.Slot: Buff Duration: 6 Sek. On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.buff. cover_ bonuses abl. , tag.buff. cover_ immunities abl. , tag.buff. interrupt_ immunity abl. bounty_ hunter. benign_ presence Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 6 Sek.
- Max Duration = (time) 6 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] Caster
Global ID: 16141036830597261675 Combat log ID: 4326101513928996 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ utl_ 01/11/7 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
trooper. transpose. buff_loop - Mark as neutralized
- Grant Immunity
- Ability Spec = 0
- Damage Type List = Int(5)
- Damage Channel List = Int(1)
- Tags: tag.abl. debuff. interrupt - Modify stat Modifikator für erhöhte Anwendungszeit, increase by 1
- 2
- After an ability is activated with tags tag.
abl. by CASTERutility. aggressive_action
Perform the following actions:
- Add effect #8 to TARGET from CASTER
- After an ability is activated with tags tag.
- 3
- Just before this effect is removed
Perform the following actions:
- Play appearance epp.
trooper. transpose. buff_loop_end_temporary
- [hidden] [0.5s]
Effect #8Slot: Buff Duration: 0.5 Sek. On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.5 Sek.
- Max Duration = (time) 0.5 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141046726201916118 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ utl_ 01/11/8 - Set Duration
- 1
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.bounty_hunter.benign_presence
- [0s] [not displayed]
Effect #9Slot: Buff Duration: instant # occurrences: 0 Conditions: - <
- If TARGET is an enemy
- If TARGET is alive
- If TARGET is not a player
- Can only be called by other effects
Global ID: 16141047825713543269 FQN: abl. itm. tactical. sow. bou_ tro. pow_ vang. stech_ sspec. def_ utl_ 01/11/9 - <
- 1
- When effect is applied
Override target to:
- AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 8m
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) true
- Amount Max = (float) 1
- Amount Min = (float) 1
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Taunt
- Duration = (time) 6 Sek.