1. Abilities
  2. flashpoint
  3. nathema
  4. boss
  5. boss4
  6. lightning_storm

Lightning Storm

abl_si_as_audacity

Lightning Storm

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_as_audacity
Lightning Storm
2
abl_si_as_audacity
Lightning Storm
3
abl_si_as_audacity
Lightning Storm
4
3
cbt_st_vulnerableCharged – Target is charged. Additional hits will cause the target to be knocked down.
5
cbt_st_vulnerable
Lightning Storm
  • [0s] [not displayed]
    abl_si_as_audacityEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [does not expire]
    abl_si_as_audacityEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 150m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Random
      - Radius = 150m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.depredating_volts.channel_end, dependent on calling effect
    • Dispel all effects from tags tag.​abl.​exp.​seasons.​01.​ep_08.​lightning_storm_casting, tag.​abl.​exp.​seasons.​01.​ep_08.​lightning_storm_snare
  • [hidden] [1.6s]
    abl_si_as_audacityEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.flashpoint.nathema.boss.boss4.lightning_storm_indicator, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Play appearance epp.flashpoint.nathema.boss.boss4.lightning_storm_impact, dependent on calling effect
  • 3
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 4
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is different from CASTER
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [4s]
    cbt_st_vulnerableCharged
    Target is charged. Additional hits will cause the target to be knocked down.

  • 1
    • When effect is applied
    • When stacks of this effect increase

    Only when the following conditions are met:

      • <
        • If difficulty is set to 8-man
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.17
      - Standard Health Percent Min = (float) 0.16
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If stacks of this effect = 3

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • 3
    • When effect is applied
    • When stacks of this effect increase

    Only when the following conditions are met:

      • <
        • If difficulty is set to 16-man
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.09
      - Standard Health Percent Min = (float) 0.08
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [1s]
    cbt_st_vulnerableEffect #5

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Ballistic Impulse, centered at target, eventually knockdown, momentum = 0, 0° pitch, 0° yaw
    • Stun the TARGET
    • Dispel all effects from tags tag.​abl.​generic.​tag_a