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  4. missile_blast

Missile Blast!!!!

missileBlast

Missile Blast!!!!

Deals <<1>> damage to the target and <<2>> additional damage to up to 8 nearby enemies in a 5m radius. If the first target is a weaker enemy they are knocked to the ground.

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missileBlast
Missile Blast!!!!
2
missileBlast
Missile Blast!!!!
3
thrownThrown – Unable to act.
4
missileBlast
Missile Blast!!!!
  • [hidden] [0s]
    missileBlastEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . quest . location . open_worlds . generic . object . toxic_barrel_explode
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • On Apply

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.46
      - Standard Health Percent Min = (float) 0.432
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • <
        • If a random chance of 15% is met
        AND
        • If TARGET has the ability 16141009273104697513 – not found, with a rank = 2
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • <
        • If a random chance of 15% is met
        AND
        • If TARGET has the ability 16141009273104697513 – not found, with a rank = 1
        >

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [0s] [not displayed]
    missileBlastEffect #2

    • On Apply

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If TARGET != PRIMARY TARGET
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.064
      - Standard Health Percent Min = (float) 0.06
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.5, 65° pitch, 0° yaw
    • Play appearance epp . npc . droid . battle_droid . revan_arc . hxi54_juggernaut . detonation_probe_explode, dependent on calling effect
  • [2s]
    thrownThrown
    Unable to act.

    • On Apply

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.6, 68° pitch, 0° yaw
  • [hidden] [0s]
    missileBlastEffect #4

    • On Apply

    Perform the following actions:

    • Play appearance epp . bounty_hunter . missile_blast . missile_blast_fire
    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2553
      - Standard Health Percent Min = (float) 0.235
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
    • Add effect #2 to TARGET from TARGET