Missile Blast!!!!
Missile Blast!!!!
Deals <<1>> damage to the target and <<2>> additional damage to up to 8 nearby enemies in a 5m radius. If the first target is a weaker enemy they are knocked to the ground.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140932568442429611 |
Combat log ID: | 1533410698854400 |
FQN: | abl. |
Star Wars name: | Missile Blast!!!! |
Other languages: | [Missile Blast!!!!] [Missile Blast!!!!] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [0s]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. aoe_ ability abl. bounty_ hunter. missile_ ability Global ID: 16141087326938857138 FQN: abl. test. marketing. missile_ blast/0/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
quest. location. open_worlds. generic. object. toxic_barrel_explode - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When effect is applied
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.46
- Standard Health Percent Min = (float) 0.432
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER
- Add effect #3 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 15% is met
- If CASTER has the ability 16141009273104697513 – not found, with a rank = 2
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- 4
- When projectile completed travel and hit target
Only when the following conditions are met:
- <
- If a random chance of 15% is met
- If CASTER has the ability 16141009273104697513 – not found, with a rank = 1
Perform the following actions:
- Add effect #4 to TARGET from CASTER
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. aoe_ ability abl. , tag.utility. is_ aoe abl. bounty_ hunter. missile_ ability Conditions: - Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 8
- Sort Type = Closest
- Radius = 50m
Global ID: 16141086227427227879 FQN: abl. test. marketing. missile_ blast/0/2 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET != PRIMARY TARGET
- If TARGET is alive
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.064
- Standard Health Percent Min = (float) 0.06
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.5, 65° pitch, 0° yaw
- Play appearance epp.
npc. , dependent on calling effectdroid. battle_droid. revan_arc. hxi54_juggernaut. detonation_probe_explode
- [2s]
Thrown
Unable to act.Slot: Debuff Duration: 2s On death: Effect is removed # occurrences: 0 Tags: tag. abl. , tag.debuff. knockdown abl. , tag.bounty_ hunter. aoe_ ability abl. , tag.debuff. physics abl. , tag.bounty_ hunter. missile_ ability abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - <
- If toughness of TARGET is ≤ Standard
- Can only be called by other effects
Global ID: 16141085127915600724 Combat log ID: 1533410698854657 FQN: abl. test. marketing. missile_ blast/0/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Stun the TARGET
- Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.6, 68° pitch, 0° yaw
- [hidden] [0s]
Effect #4Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.bounty_ hunter. aoe_ ability abl. bounty_ hunter. missile_ ability Conditions: - Can only be called by other effects
Global ID: 16141092824496990001 FQN: abl. test. marketing. missile_ blast/0/4 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. missile_blast. missile_blast_fire - Invoke Projectile
- Determine Hit = (bool) false
- Timed Projectile = (bool) false
- Hit Checked = (bool) false
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) false
- Slot = (int) 5
- Spell Type = (int) 1
- Travel Speed = (float) 2
- Travel Time = (time) 0s
- 2
- When projectile completed travel and hit target
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 1
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.2553
- Standard Health Percent Min = (float) 0.235
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 1
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #2 to TARGET from CASTER