1. Abilities
  2. jedi_consular
  3. skill
  4. infiltration
  5. psychokinetic_blast

Psychokinetic Blast

abl_jc_sh_psychokinetic_blast

Psychokinetic Blast

Blasts the target with the psychokinetic power of the Force for <<1>> kinetic damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>.

Replaces Project.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.jedi_consular.shadow.infiltration
  • apc.tutorial.consular.shadow.infiltration.2

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_jc_sh_psychokinetic_blast
Psychokinetic Blast
2
abl_jc_sh_psychokinetic_blast
Psychokinetic Blast (Upheaval)
3
stunnedStunned (Force) – Unable to act.
  • [0s] [not displayed]
    abl_jc_sh_psychokinetic_blastEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . jedi_consular . psychokinetic_blast . cast_instant, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.204
      - Standard Health Percent Min = (float) 0.164
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1.84
      - Health Steal Percentage = (float) 0
    • Add effect #3 to TARGET from TARGET, Combat Math Only
    • On Apply

    Only when the following conditions are met:

      • <
        • If a random chance of 50% is met
        AND
        • If TARGET has the ability 16141166018676634959 – not found, with a rank >= 1
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [0.5s]
    abl_jc_sh_psychokinetic_blastPsychokinetic Blast (Upheaval)

    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . jedi_consular . psychokinetic_blast . double_cast, dependent on calling effect
    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.112
      - Standard Health Percent Min = (float) 0.072
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.92
      - Health Steal Percentage = (float) 0
  • [3s]
    stunnedStunned (Force)
    Unable to act.

    • On Apply

    Perform the following actions:

    • Play appearance epp . jedi_consular . force_stun . target, dependent on calling effect
    • Stun the TARGET
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . generic . weapon_pop . target_pop_in, dependent on calling effect