Reinforcement: Ion Cannon
Reinforcement: Ion Cannon
PROTOTYPE - NOT FINAL VERSION.
This is used for an ambient entity which OnTimerCallback targets a fixed .PLC from a predetermined list and fires the ability. It will always succeed when cast. It should warn of impending area to be impacted during the channel, then fire an AOE at the .PLC for the impact. ABILITY IS ONLY CALLED BY HYDRA - NOT INTENDED FOR ABILITY PACKAGE.
SPECIAL INTERACTION: If the NPC is suffering from the lingering effect of 'Signal Jamming' this also applies the 'Sensor Error' debuff.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | None |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141008179179096841 |
Combat log ID: | 2878195024003072 |
FQN: | abl. |
Star Wars name: | Reinforcement: Ion Cannon |
Other languages: | [Reinforcement: Ion Cannon] [Reinforcement: Ion Cannon] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [10s]
Reinforcement: Ion CannonSlot: Buff Duration: 10s On death: Effect is removed Tick rate: 1s (10 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s
Target overrides: - [target override] Caster
Global ID: 16140960610134792838 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ ion_ cannon/6/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
generic. , dependent on calling effectground_target_republic
- 2
- When effect ticks the 5th time
- When effect ticks the 3rd time
- When effect ticks the 7th time
- When effect ticks the 9th time
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect ticks the 3rd time
- When effect ticks the 7th time
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [1s]
Effect #2Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - <AND
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 10m
Global ID: 16140963908669677487 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ ion_ cannon/6/2 - Set Duration
- [hidden] [3s]
Effect #3Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16140962809158049272 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ ion_ cannon/6/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x2. raid. denova. boss. tanks. tank_2_electricity_voidzone_ground_target
- [25s]
Shatter
Periodic Damage TakenSlot: Debuff Duration: 25s On death: Effect is removed Tick rate: 3s (8 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 25s
- Max Duration = (time) 25s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <AND
- Can only be called by other effects
Global ID: 16140957311599908217 Combat log ID: 2878195024003333 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ ion_ cannon/6/4 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.6
- Standard Health Percent Min = (float) 0.4
- Damage Modifier = (float) 0 - Play appearance epp.
qtr. , dependent on calling effect1x2. raid. denova. boss. tanks. tank_2_electricity_voidzone_impact
- 2
- When effect ticks the 3rd time (25% chance)
Only when the following conditions are met:
Perform the following actions:
- Add effect #6 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- 4
Only when the following conditions are met:
Perform the following actions:
- Add effect #5 to TARGET from CASTER
- [5s]
Sensor Error
Accuracy DecreasedSlot: Buff Duration: 5s On death: Effect is removed Tick rate: 3s (1 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5s
- Max Duration = (time) 5s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140956212088280010 Combat log ID: 2878195024003337 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ ion_ cannon/6/5 - Set Duration
- 2
- When effect ticks
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectthermal_sensor_override. override_overload
- [3s]
Reinforcement: Ion CannonSlot: Buff Duration: 3s On death: Effect is removed # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16140959510623164627 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ ion_ cannon/6/6 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectelectro_dart. electro_dart_loop