Reinforcement: Plasma Volley
Reinforcement: Plasma Volley
PROTOTYPE - NOT FINAL VERSION.
This is used for an ambient entity which OnTimerCallback targets a fixed .PLC from a predetermined list and fires the ability. It will always succeed when cast. It should warn of impending area to be impacted during the channel, then fire an AOE at the .PLC for the impact. ABILITY IS ONLY CALLED BY HYDRA - NOT INTENDED FOR ABILITY PACKAGE.
SPECIAL INTERACTION: If the NPC is suffering from the lingering effect of 'Carbonite Volley' this also applies the 'fracture' debuff. If AP round is applied while Fracture is active, it becomes 'Shatter'
Attributes
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | None |
Metadata
Contained since: | Patch 2.0.0 |
Global ID: | 16141031208116038906 |
Combat log ID: | 2877628088320000 |
FQN: | abl. |
Star Wars name: | Reinforcement: Plasma Volley |
Other languages: | [Reinforcement: Plasma Volley] [Reinforcement: Plasma Volley] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [10s]
Reinforcement: Plasma VolleySlot: Buff Duration: 10s On death: Effect is removed Tick rate: 1s (10 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s
Target overrides: - [target override] Caster
Global ID: 16141136326586409000 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ plasma_ volley/8/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
generic. , dependent on calling effectground_target_red
- 2
- When effect ticks the 5th time
- When effect ticks the 3rd time
- When effect ticks the 7th time
- When effect ticks the 9th time
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect ticks the 3rd time
- When effect ticks the 7th time
- When effect ticks the 9th time
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [1s]
Effect #2Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - <AND
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 7m
Global ID: 16141139625121299153 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ plasma_ volley/8/2 - Set Duration
- [hidden] [3s]
Effect #3Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141138525609671814 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ plasma_ volley/8/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x2. flashpoint. lost_island. boss. battledroid. plasma_charge. plasma_ball
- [25s]
Shatter
Periodic DamageSlot: Debuff Duration: 25s On death: Effect is removed Tick rate: 3s (8 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 25s
- Max Duration = (time) 25s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <AND
- Can only be called by other effects
Global ID: 16141133028051526919 Combat log ID: 2877628088320261 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ plasma_ volley/8/4 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.6
- Standard Health Percent Min = (float) 0.3
- Damage Modifier = (float) 0 - Play appearance epp.
bounty_hunter. , dependent on calling effectincendiary_missile. incendiary_missile_burn