[Reinforcement: Plasma Volley]
[Reinforcement: Plasma Volley]
Eigenschaften
Type: | active |
Activation time: | instant |
Target type: | Ground |
AI type: | None |
Metadaten
Contained since: | Patch 2.0.0 |
Global ID: | 16141031208116038906 |
Combat log ID: | 2877628088320000 |
FQN: | abl. |
Star Wars name: | [Reinforcement: Plasma Volley] |
In anderen Sprachen: | Reinforcement: Plasma Volley [Reinforcement: Plasma Volley] |
Andere Seiten: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [10s]
[Reinforcement: Plasma Volley]Slot: Buff Duration: 10 Sek. On death: Effect is removed Tick rate: 1 Sek. (10 ticks) # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10 Sek.
- Max Duration = (time) 10 Sek.
Target overrides: - [target override] Caster
Global ID: 16141136326586409000 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ plasma_ volley/8/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
generic. , dependent on calling effectground_target_red
- 2
- When effect ticks the 5th time
- When effect ticks the 3rd time
- When effect ticks the 7th time
- When effect ticks the 9th time
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect ticks the 3rd time
- When effect ticks the 7th time
- When effect ticks the 9th time
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [hidden] [1s]
Effect #2Slot: Buff Duration: 1 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1 Sek.
- Max Duration = (time) 1 Sek.
Conditions: - <AND
- If TARGET is alive
- Can only be called by other effects
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 7m
Global ID: 16141139625121299153 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ plasma_ volley/8/2 - Set Duration
- [hidden] [3s]
Effect #3Slot: Buff Duration: 3 Sek. On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3 Sek.
- Max Duration = (time) 3 Sek.
Conditions: - Can only be called by other effects
Global ID: 16141138525609671814 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ plasma_ volley/8/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
qtr. , dependent on calling effect1x2. flashpoint. lost_island. boss. battledroid. plasma_charge. plasma_ball
- [25s]
ShatterSlot: Debuff Duration: 25 Sek. On death: Effect is removed Tick rate: 3 Sek. (8 ticks) # occurrences: 1 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 25 Sek.
- Max Duration = (time) 25 Sek. - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <AND
- Can only be called by other effects
Global ID: 16141133028051526919 Combat log ID: 2877628088320261 FQN: abl. exp. 01. makeb. environment. prototype. reinforcement_ plasma_ volley/8/4 - Set Duration
- 1
- When effect ticks
Perform the following actions:
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0,6
- Standard Health Percent Min = (float) 0,3
- Damage Modifier = (float) 0 - Play appearance epp.
bounty_hunter. , dependent on calling effectincendiary_missile. incendiary_missile_burn