Rejuvenate
Rejuvenate
Immediately heals a target for a <<1[%d/%d/%d]>>, plus an additional <<2[%d/%d/%d]>> over <<3[%d/%d/%d]>> seconds.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Friendly |
AI type: | Heal |
Initializers: |
|
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140972343290769477 |
Combat log ID: | 2488512641236992 |
FQN: | abl. |
Star Wars name: | Rejuvenate |
Other languages: | [Rejuvenate] [Rejuvenate] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Buff Duration: instant # occurrences: 0 Tags: tag. abl. , tag.jedi_ consular. direct_ heal abl. , tag.jedi_ consular. force_ ability abl. , tag.jedi_ consular. periodic_ healing abl. jedi_ consular. healing_ ability Global ID: 16141158532452399636 FQN: abl. test. qa. modny. friendrangecheck/2/1 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
jedi_consular. rejuvenate. cast_instant - Heal the TARGET with Force for 0.91*BonusHeal + (0.035 to 0.055)*StandardHealth, causing no threat
- 2
- When effect is applied
Only when the following conditions are met:
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If a random chance of 50% is met
Perform the following actions:
- Add effect #3 to TARGET from CASTER
- [9s]
Rejuvenate
Periodic healing.Slot: Buff Duration: 9s On death: Effect is removed Tick rate: 3s (3 ticks) # occurrences: 1 Tags: tag. abl. , tag.jedi_ consular. force_ ability abl. , tag.jedi_ consular. periodic_ healing abl. jedi_ consular. healing_ ability Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9s
- Max Duration = (time) 9s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - If TARGET is alive
Global ID: 16141155233917518141 FQN: abl. test. qa. modny. friendrangecheck/2/2 - Set Duration
- 1
- When effect ticks
Only when the following conditions are met:
- If CASTER is positioned 10.01m to 20m to center of TARGET
Perform the following actions:
- Play appearance epp.
jedi_consular. rejuvenate. tick - Heal the TARGET with Force for 0.33*BonusHeal + 0.016*StandardHealth, causing no threat
- 2
- Just before this effect is removed
Perform the following actions:
- Dispel all effects from tags tag.abl.jedi_consular.force_shelter
- [9s]
Force Shelter
Armor rating increased.Slot: Buff Duration: 9s On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.jedi_ consular. force_ ability abl. , tag.jedi_ consular. periodic_ healing abl. , tag.jedi_ consular. healing_ ability abl. jedi_ consular. force_ shelter Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 1
- Duration = (time) 9s
- Max Duration = (time) 9s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. jedi_ consular. force_ shelter
- Max Stack Count = (int) 1
Conditions: - <
- Can only be called by other effects
- If TARGET is alive
Global ID: 16141156333429147278 Combat log ID: 2488512641237255 FQN: abl. test. qa. modny. friendrangecheck/2/3 - Set Duration