Rotate_Reset_Continue
Rotate_Reset_Continue
Attributes
| Type: | active |
| Activation time: | instant |
| Target type: | Self |
| AI type: | None |
Metadata
| Contained since: | Patch 6.0.0 |
| Global ID: | 16140966348793822663 |
| Combat log ID: | 4340794597048320 |
| FQN: | abl. |
| Star Wars name: | Rotate_Reset_Continue |
| Other languages: | [Rotate_Reset_Continue] [Rotate_Reset_Continue] |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [18000s]
Rotate_Reset_ContinueSlot: Buff Duration: 5h 0m 0s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 5h 0m 0s
- Max Duration = (time) 5h 0m 0s
Global ID: 16141082838202829196 FQN: abl. test. jr. area_ effects. directed_ rotation. rotate_ reset_ continue/4/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Create Area Effect
- Use Target Bounding Volume = (bool) true
- Expire On Effect Removal = (bool) true
- ResetOrientationOnReachedMaxLocalRotation = (bool) true
- InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
- InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
- InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
- Shape Type = (string) aoeCylinder
- Target Conditions = (string)
- InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Radius_ScalarType = (string) aoeScalarType_LiteralValue
- Height_ScalarType = (string) aoeScalarType_LiteralValue
- Area Effect Tag = (string)
- Ability Caster = (string) aoeAbilityCaster_Caster
- Ability Target = (string) aoeAbilityTarget_Target
- Looping Vfx = (string)
- On Tick Vfx = (string)
- LocalRotationType = (string) aoeRotation_DirectedRotation
- BehaviorOnReachedMaxLocalRotation = (string) aoeRotation_ContinueRotating
- LocalRotation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
- LocalRotation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
- LocalRotation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
- Effect Number = (int) 0
- Ability Spec =[healtarget][healtarget]
FQN: abl.test.jr.healtarget
- Min Tick Count = (int) 1
- Max Tick Count = (int) 1
- Tick Rate = (float) 0.2
- Min Lifespan = (float) 18,000
- Max Lifespan = (float) 18,000
- InitialPosition_X_Value = (float) 0
- InitialPosition_Y_Value = (float) 0.2
- InitialPosition_Z_Value = (float) 0
- InitialOrientation_Pitch_Value = (float) 0
- InitialOrientation_Yaw_Value = (float) 0
- InitialOrientation_Roll_Value = (float) 0
- Radius_Value = (float) 0.5
- Height_Value = (float) 0.1
- Min Distance = (float) 0
- First Tick Delay = (float) 0.1
- LocalRotationSpeed = (float) 60
- MaxLocalRotation = (float) 270
- LocalRotation_Pitch_Value = (float) 0
- LocalRotation_Yaw_Value = (float) 1
- LocalRotation_Roll_Value = (float) 0