Shockwave Strike
Shockwave Strike
Attributes
Type: | active |
Activation time: | 4s channel |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140950550037964881 |
Combat log ID: | 4160698028392448 |
FQN: | abl. |
Star Wars name: | Shockwave Strike |
Other languages: | Schockwellen-Vorstoß Frappe d'onde de choc |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: during channel (4s) On death: Effect is removed Tick rate: 3s (1 ticks) # occurrences: 0 Global ID: 16140901432673104887 FQN: abl. flashpoint. nathema. boss. boss4. shockwave_ strike/3/1 - 1
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation
- 2
- When channel ended
Override target to:
- AoE Cone
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 16
- Direction = Forward
- Sort Type = Closest
- Distance = 15m
- Angle = (float) 120
Only when the following conditions are met:
- <
- If TARGET is different from CASTER
- If TARGET is alive
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 3
- When effect ticks the 1st time
Perform the following actions:
- Play appearance epp.
exp. , dependent on calling effectseasons. 01. ep_16. boss. arcann. shockwave_strike_shockwave
- 4
- When channel finished
Perform the following actions:
- Dispel all effects from ability Shockwave Strike
Shockwave Strike
FQN: abl.exp.seasons.01.ep_16.boss.arcann.shockwave_strike_precast
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Tags: tag. abl. utility. is_ aoe Conditions: - Can only be called by other effects
Global ID: 16140904731207988974 FQN: abl. flashpoint. nathema. boss. boss4. shockwave_ strike/3/2 - 1
- When effect is applied
Only when the following conditions are met:
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.7
- Standard Health Percent Min = (float) 0.6
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Add effect #3 to TARGET from CASTER, Combat Math Only
- Play appearance epp.
qtr. , dependent on calling effect1x6. raid. darvannis. trash. mercenary_carver. shockwave_strike_impact
- 2
- When effect is applied
Only when the following conditions are met:
- If TARGET is not an enemy
Perform the following actions:
- God Damage
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Standard Health Percent Max = (float) 0.6
- Standard Health Percent Min = (float) 0.6 - Add effect #3 to TARGET from CASTER, Combat Math Only
- Play appearance epp.
qtr. , dependent on calling effect1x6. raid. darvannis. trash. mercenary_carver. shockwave_strike_impact
- [hidden] [1s]
Effect #3Slot: Buff Duration: 1s On death: Effect is removed # occurrences: 0 Tags: tag. abl. debuff. physics Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s
Conditions: - Can only be called by other effects
Global ID: 16140903631696361297 FQN: abl. flashpoint. nathema. boss. boss4. shockwave_ strike/3/3 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- If difficulty is set to 8-man SM
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 0.75, 30° pitch, 0° yaw
- 2
- When effect is applied
Only when the following conditions are met:
- If difficulty is any of 8-man VM, 16-man SM, 16-man VM
Perform the following actions:
- Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 30° pitch, 0° yaw