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Special Conditions Glossary

Special Conditions are effects that can be applied by specific combat styles that give special advantages or disadvantages to the target. In Group Content, apply as many Special Conditions as possible to the enemy to gain the largest advantage! Remember to try to refresh them when their time runs out.

Negative Conditions
Overwhelmed: Takes more damage from area-of-effect attacks.
Vulnerable: Takes more damage from Force attacks.
Susceptible: Takes more damage from tech attacks.
Marked: Takes more damage from ranged attacks.
Beat Down: Takes more damage from melee attacks.
Assailable: Takes more damage from elemental and internal attacks.
Sundered: Reduces armor rating.
Impair: Deals reduced Force and tech damage.
Weaken: Deals reduced melee and ranged damage.
Unsteady: Accuracy reduced.

Positive Conditions
Invigorated: Healing received increased.
Protected: Armor increased.
Resistant: Elemental and internal damage reduction increased.

Category: Game Rules

XP Level: 1

FQN: cdx.​game_rules.​tutorials.​status_effect_special

Special Conditions Glossary
Game RulesBoth17.2.1

Status Effects Glossary

Status Effects are negative short-term effects that are applied in combat by enemies and allies alike. They can range from impairing or limiting movement or ability usage to doing damage over time. Status Effects can be Cleansed or Purged using certain abilities.

Stun: Cannot act.
Knockdown: Prone and partial stun.
Root: Cannot move.
Snare: Movement speed slowed.
Knockback: Moved back and partial stun.
Sleep: Prolonged incapacitation and cannot act. Damage breaks this effect.
Blind: Prolonged incapacitation and cannot act. Damage breaks this effect.
Lifted: Prolonged incapacitation and cannot act. Damage breaks this effect.
Trauma: Healing received reduced.
Hindered: Cannot use movement abilities.
Bleed: Internal bleed damage over time.
Poison: Internal poison damage over time.
Burn: Elemental damage over time.
Shock: Energy damage over time.
Taunted: Must attack taunting character.

Cleanses remove a certain number of negative Status Effects, specified by application type (Force, Tech, Physical or Mental).
Purges remove all Status Effects of a certain category (incapacitating and movement-impairing, for example).

Category: Game Rules

XP Level: 1

FQN: cdx.​game_rules.​tutorials.​status_effects

Status Effects Glossary
Game RulesBoth17.2.1