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Portrait: Companions/Galactic_Seasons/Adon

Altuur zok Adon

The Stranger from Kubindi

It is unknown what pulled Altuur zok Adon away from the caverns of Kubindi--the Kubaz homeworld--where he was raised. In fact, little is known about Altuur at all, other than the fact that he is a masterfully skilled sniper who appears to value art and literature.

Truthfully blunt but exceedingly secretive, the stranger from Kubindi may not freely offer details about himself, but he will gladly offer assistance to those who ask for it.

Attributes

Metadata

Used in conditionals

This companion is referenced in the following conditionals to check if the conditional is met.

"Player has met" checks
"Companion is summoned" checks
Influence checks

Gift reactions

Use gifts to increase your influence with this companion. Make sure to use gifts loved by the companion for the highest influence gain!

TypeReaction
WeaponIndifferent
Military GearIndifferent
CourtingIndifferent
LuxuryIndifferent
TechnologyIndifferent
Republic MemorabiliaIndifferent
Imperial MemorabiliaIndifferent
Cultural ArtifactIndifferent
TrophyIndifferent
Underworld GoodIndifferent
DelicaciesIndifferent
MaintenanceIndifferent

Abilities

DPS spec
NamePriorityCooldownActivationRange
Weapon Proficiency: Sniper Riflepassive
Weapon Proficiency: Blaster Riflepassive
[buff_controller_new]passive
[bark_controller]passive

Electro Knife

Hurls an electro knife at the target dealing <<1>> elemental damage and stunning it for <<2[%d seconds/%d second/%d seconds]>>. Arcs to all enemies around dealing an additional <<1>> elemental damage.

FQN: abl.​companion.​unique.​adon.​dps.​aoe_attack

Electro Knife
98020sinstant30 m

Targeting Matrix

Marks the target for 10 seconds. Marked targets are slowed by 50% and take 10% more damage.

FQN: abl.​companion.​unique.​adon.​dps.​single_target_debuff

Targeting Matrix
100012sinstant30 m

Deadeye Shot

Fires a precision shot to a target that has been marked, dealing <<1>> weapon damage.

FQN: abl.​companion.​unique.​adon.​dps.​execution_attack

Deadeye Shot
99020s1s cast30 m

Exhaustive Shot

Drains the target by dealing <<1>> kinetic damage over <<2[%d seconds/%d second/%d seconds]>> and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​single_target_dot

Exhaustive Shot
97012sinstant30 m

Blast

A powerful shot dealt to a single target, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​single_target_attack

Blast
9607sinstant30 m
Healing spec
NamePriorityCooldownActivationRange
Weapon Proficiency: Sniper Riflepassive
Ardent Protectorpassive
Weapon Proficiency: Blaster Riflepassive
[buff_controller_new]passive
[bark_controller]passive
Covert Medicpassive
Self Preservationpassive

Progressive Kolto Scan

Heals a friendly target for <<1>> over the duration of the channel.

FQN: abl.​companion.​unique.​adon.​healer.​channel_heal

Progressive Kolto Scan
9007.5s3s channel30 m

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​single_target_mez

Electro-Stasis
99045sinstant30 m

Ardent Protector

Closes the distance the target, healing for <<2>>.

FQN: abl.​companion.​trait.​healer.​ardent_protector.​blaster

Ardent Protector
10004sinstant21-45 m

Kolto Targeting Field

Marks the target for 10 seconds. Marked targets take 10% more damage and damaging them heals the attacker for <<1>>. Killing an enemy marked this way finishes the cooldown of Kolto Targeting Field.

FQN: abl.​companion.​unique.​adon.​healer.​single_target_debuff

Kolto Targeting Field
97012sinstant30 m

Kolto Shell

Deploys a Kolto Shell around the target that has 6 charges and lasts up to 3 minutes. When the target is damaged, Kolto Shell loses 1 charge and heals the target for <<1>>. This effect cannot occur more than once every 3 seconds. A target may not have more than one Kolto Shell active.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​kolto_shell

Kolto Shell
99920sinstant30 m

Kolto Swift Scan

Executes a quick Kolto scan on the target, immediately healing for <<1>> and placing a lingering scan on the target, healing them for <<2>> over <<3>> seconds.

FQN: abl.​companion.​unique.​adon.​healer.​single_target_heal

Kolto Swift Scan
98010sinstant30 m
Tank spec
NamePriorityCooldownActivationRange
Threat Boosterpassive
Weapon Proficiency: Sniper Riflepassive
Weapon Proficiency: Blaster Riflepassive
Armor Proficiency: Shield Generatorpassive
[buff_controller_new]passive
[bark_controller]passive

Shell Flare

Taunts attacking enemies forcing them to attack your companion, generates a moderate amount of threat, and reduces incoming damage by 50% for 15 seconds.

FQN: abl.​companion.​unique.​adon.​tank.​aoe_taunt

Shell Flare
97020sinstant30 m

Anti-Personnel Detonator

Activates an explosive that deals <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and applies an absorb shield on the companion that absorbs a moderate amount of damage. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​unique.​adon.​tank.​aoe_attack

Anti-Personnel Detonator
99015sinstant4 m

Targeted Taunt

Marks the target, taunting it and forcing it to attack the companion for 6 seconds. Marked targets take 10% more damage for 6 seconds.

FQN: abl.​companion.​unique.​adon.​tank.​single_target_taunt

Targeted Taunt
98012sinstant30 m

Multi-Grapple

Fires a multi-grapple line that fires in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​tank.​aoe_pull_mk2

Multi-Grapple
96045sinstant4-30 m

Powered Charge

Charges or strikes the target, dealing <<1>> weapon damage, heals for 25% of damage dealt and generates a moderate amount of threat.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​tank.​single_target_attack

Powered Charge
10007.5sinstant30 m