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  3. seasons
  4. 02_uprisings
  5. imp_ship
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  7. cipher_agent
Portrait

Major Korven <Imperial War Veteran>

Level 75 | Champion | Ranged


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (28)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany0075%

Prototype Two-Way Shield

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​shield

Prototype Two-Way Shield
noneinstantany1999100%

[shield_dispel]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​shield_dispel

[shield_dispel]
noneinstantany1950100%

Suppressive Fire

This NPC ability sprays a cone of fire in front of the caster dealing damage to up to 3 targets.

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​suppressive_fire

Suppressive Fire
15s4.5s channel15 m1, 2, 3, 4600100%

Backstab

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​backstab

Backstab
20sinstant4 m1, 2, 3, 4400100%

Rifle Blast

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​flurry

Rifle Blast
1sinstant6 m1, 2, 3, 4400100%

[deactivate_shock_traps_01]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​deactivate_shock_traps_01

[deactivate_shock_traps_01]
30sinstantany2950100%

[grapple_to_01]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​grapple_to_01

[grapple_to_01]
60m 0sinstantany2900100%

[grapple_to_02]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​grapple_to_02

[grapple_to_02]
60m 0sinstantany2900100%

[dash_01]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​dash_01

[dash_01]
30sinstantany2790100%

Fire Bomb

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​fire_bomb

Fire Bomb
30s3s cast15 m2, 3400100%

[deactivate_shock_traps_02]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​deactivate_shock_traps_02

[deactivate_shock_traps_02]
30sinstantany3950100%

[grapple_to_03]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​grapple_to_03

[grapple_to_03]
60m 0sinstantany3900100%

[dash_02]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​dash_02

[dash_02]
30sinstantany3800100%

[deactivate_shock_traps_03]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​deactivate_shock_traps_03

[deactivate_shock_traps_03]
30sinstantany4950100%

[grapple_to_center]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​grapple_to_center

[grapple_to_center]
60m 0sinstantany4800100%

[dash_03]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​dash_03

[dash_03]
30sinstantany4800100%

Snipe

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​snipe_caster

Snipe
10s3s cast80 m4700100%

Terminate

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​snipe_caster_knockdown

Terminate
20s3s cast80 m4500100%

[activate_shock_traps_01]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​activate_shock_traps_01

[activate_shock_traps_01]
30sinstantany5900100%

Terminate

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​random_takedown

Terminate
20s3s channel80 m5, 6, 7800100%

[activate_shock_traps_02]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​activate_shock_traps_02

[activate_shock_traps_02]
30sinstantany6900100%

[activate_shock_traps_03]

FQN: abl.​exp.​seasons.​02_uprisings.​imp_ship.​encounter_4.​cipher_agent.​activate_shock_traps_03

[activate_shock_traps_03]
30sinstantany7900100%

Interaction

Char ref: chr.major_korven_uprising

Loot information

Loot package: 9085436323464632412

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a01
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_sphelmet02_bfn_archetype
  • + face_sphelmet02_bfn_sp_h01_eye
  • Material: face_sphelmet02_sp_h01c01_u
hairhair_human_bfn_non_a01
  • Material: hair_human_non_a01_v01_f
Body details
SlotDetails
chestchest_trench_bfn_archetype
  • + chest_trench_bfn_med_sp_suv07_collar
  • + chest_trench_bfn_med_sp_suv07_plate
  • + chest_trench_bfn_med_sp_suv07_shld
  • Material: chest_trench_med_sp_suv07c02_f
bracerbracer_short_bfn_archetype
  • Material: bracer_short_light_sp_mtx04c01_u
handhand_glove_bfn_archetype
  • + hand_glove_bfn_med_sp_a02_back
  • Material: hand_glove_med_sp_a02c01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_heavy_sw_a07_back
  • + waist_belt_bfn_heavy_sw_a07_front
  • Material: waist_belt_heavy_sw_a07c01_u
legleg_pant_bfn_archetype
  • Material: leg_pant_med_sp_a01c01_f_v02
bootboot_tall_bfn_archetype
  • + boot_tall_bfn_light_sp_a11_pads
  • Material: boot_tall_light_sp_a11c01_u