1. NPCs
  2. daily_area
  3. ossus
  4. republic
  5. republic_pilot_cine
Portrait

[republic_pilot_cine]

Level 1-60 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.cinematics_placeholder_no_lines

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet06_bfn_archetype
  • Material: face_gehelmet27_heavy_ge_a04reptrooper03_u
hairhair_human_bfn_non_a04
  • + hair_human_bfn_non_a04_ponytail
  • Material: hair_human_non_a04_v01_f
skincolor
 skincolor_human_non_h19_p
    haircolor
     haircolor_human_non_h12_p
      eyecolor
       eyecolor_human_non_h03_s
        complexioncomp_human_non_eyebrow03_f
          facepaintmakeup_human_non_c08_f
            Body details
            SlotDetails
            chestchest_baggy_bfn_archetype
            • + chest_baggy_bfn_med_ge_a27_collar
            • + chest_baggy_bfn_med_ge_a27_chest
            • Material: chest_baggy_med_ge_a27pilot01_f
            handhand_glove_bfn_archetype
            • Material: hand_glove_med_ge_a02repofficer02_u
            waistwaist_belt_bfn_archetype
            • Material: waist_belt_med_ge_a02repofficer02_u
            legleg_pant_bfn_archetype
            • Material: leg_pant_med_ge_a02repofficer02_f_v01
            bootboot_tall_bfn_archetype
            • Material: boot_tall_med_ge_a02repofficer02_u