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Portrait

Master Duelist

Level 70 | Elite | Ranged


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m50100%

Rupture

The Warrior thrusts his saber into the target's abdomen, inflicting moderate damage on the initial strike, followed by high internal damage spread over 15 seconds.

FQN: abl.​npc.​ability.​saber.​rupture

Rupture
15sinstant4 m40100%

Ravage

Performs a series of saber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.

FQN: abl.​npc.​ability.​saber.​ravage

Ravage
30s3s channel4 m30100%

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​npc.​ability.​saber.​sweeping_slash

Sweeping Slash
9sinstant4 m25100%

Battering Assault

Performs a series of quick melee attacks. Animation requires dual wield melee weapons.

FQN: abl.​npc.​ability.​saber.​dual_wield_assault

Battering Assault
4.5sinstant4 m10100%

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​npc.​ability.​saber.​duel_wield_flurry_only

Assault
noneinstant4 m1100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 8405827855488151436

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfn_african_a04
  • Material: head_human_african_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfn_mtx_a06
  • Material: hair_human_mtx_a06_v01_u
skincolor
 skincolor_mirialan_non_h07_p
    complexioncomp_human_non_c01_f
      facepainttattoo_mirialan_mtx_c01_u
        Body details
        SlotDetails
        chestchest_robe02_bfn_archetype
        • + chest_robe02_bfn_med_ge_mtx60_loin
        • + chest_robe02_bfn_med_ge_mtx60_shld
        • + chest_robe02_bfn_med_ge_mtx60_hooddown
        • Material: chest_robe02_med_ge_mtx60guardian01_u
        handhand_gauntlet_bfn_archetype
        • + hand_gauntlet_bfn_heavy_jk_a10_forearm
        • Material: hand_gauntlet_heavy_jk_a10c04_u
        waistwaist_belt_bfn_archetype
        • + waist_belt_bfn_heavy_ge_mtx91_back
        • + waist_belt_bfn_heavy_ge_mtx91_front
        • Material: waist_belt_heavy_ge_mtx91c01_u
        legleg_pant_bfn_archetype
        • Material: leg_pant_med_ge_mtx98c01_u_v01
        bootboot_thigh_bfn_archetype
        • + boot_thigh_bfn_heavy_jk_a11_knee
        • Material: boot_thigh_heavy_jk_a11c04_u
        All NPCs with this appearance (6)