1. NPCs
  2. daily_area
  3. ossus
  4. republic
  5. jedi_master_06_cxp
Portrait

Master Guardian

Level 70 | Elite | Ranged


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Lift

Traps the target in the air for a few seconds. Damage causes this effect to end prematurely. This version only works on Companion Characters.

FQN: abl.​npc.​ability.​force.​stasis_field_cc

Force Lift
60s2s cast30 m350100%

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m300100%

Saber Ward

Increases chance to parry, dodge or deflect incoming attacks by 30% for 9 seconds. Jedi VFX theme.

FQN: abl.​npc.​ability.​saber.​saber_ward_jk

Saber Ward
3m 0sinstantany290100%

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage. Shorter cooldown and shorter max range.

FQN: abl.​npc.​ability.​force.​force_leap_quick

Force Leap
15sinstant6-15 m250100%

Blade Storm

FQN: abl.​npc.​ability.​saber.​blade_storm

Blade Storm
8sinstant10 m200100%

Saber Throw

Throws the main-hand lightsaber at a distant target, inflicting moderate damage.

FQN: abl.​npc.​ability.​saber.​saber_throw

Saber Throw
30sinstant8-30 m200100%

Master Strike

FQN: abl.​npc.​ability.​saber.​master_strike

Master Strike
30s3s channel4 m90100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 8405827855488151436

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_cathar_bms_non_a06
  • Material: head_cathar_bms_non_a06c01
  • Eye material: eye_cathar_non_a01c01_m
  • Skin color is hued into slot: 0
faceface_jkcirclet02_bms_archetype
  • + face_jkcirclet02_bms_jk_h04_circle
  • Material: face_jkcirclet02_jk_h03c01_u
hairhair_cathar_bms_non_a01
  • Material: hair_cathar_non_a01c01_m
facehair[no archetype]
  • + facehair_cathar_bms_non_a01_chops
  • Material: facehair_human_non_a01_v01_m
skincolor
 skincolor_cathar_non_h06_p
    facepaintpattern_cathar_non_c02_u
      Body details
      SlotDetails
      chestchest_robe02_bms_archetype
      • + chest_robe02_bms_heavy_jw_mtx02_chest
      • + chest_robe02_bms_heavy_jw_mtx02_collar
      • + chest_robe02_bms_heavy_jw_mtx02_loin
      • + chest_robe02_bms_heavy_jw_mtx02_shld
      • Material: chest_robe02_heavy_jw_mtx02c01_u
      bracerbracer_short_bms_archetype
      • Material: bracer_short_med_jw_tier_a04c01_u_v02
      handhand_gauntlet_bms_archetype
      • Material: hand_gauntlet_heavy_jk_a14c01_u
      waistwaist_belt_bms_archetype
      • + waist_belt_bms_med_jk_a03_back
      • Material: waist_belt_med_jk_a03c02_u
      legleg_armor03_bms_archetype
      • Material: leg_armor03_heavy_ge_mtx66c01_u
      bootboot_tall_bms_archetype
      • + boot_tall_bms_med_jk_a17_shin
      • Material: boot_tall_med_jk_a17c01_u
      All NPCs with this appearance (7)