1. NPCs
  2. daily_area
  3. oricon
  4. mob
  5. poi05
  6. boss1_06
Portrait

Riko Arzal <Dread Host Commander>

Level 55 | Champion | Dread General


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (16)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Charged Plating

The droid electrifies it's plating, dealing damage to melee attackers.

FQN: abl.​npc.​ability.​droid.​charged_plating

Charged Plating
1m 30sinstantany700100%

Carbonize

FQN: abl.​npc.​ability.​tech.​carbonize

Carbonize
45s2s cast15 m600100%

Rail Shot

FQN: abl.​npc.​ability.​tech.​rail_shot_random

Rail Shot
15sinstant30 m500100%

Stockstrike

FQN: abl.​npc.​ability.​cannon.​cannon_strike

Stockstrike
30sinstant4 m400100%

Polarity Wave

Sprays waves of ionizing energy at targets in a 10-meter cone, dealing <<1>> elemental damage over the duration.

FQN: abl.​daily_area.​oricon.​shared.​preemptive_strike.​dread_general.​polarity_wave

Polarity Wave
18s3s channel10 m300100%

Repulsion Wave

FQN: abl.​daily_area.​oricon.​shared.​preemptive_strike.​dread_general.​repulsion_wave

Repulsion Wave
5s0.5s cast10 m300100%

Impulse

FQN: abl.​npc.​ability.​tech.​cover_pulse

Impulse
15sinstant6 m300100%

Electro Dart

FQN: abl.​npc.​ability.​droid.​turret.​electrostun

Electro Dart
30sinstant15-30 m300100%

Cryo Missile

Hurls a cryo grenade that freezes the target, stunning it for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​daily_area.​oricon.​shared.​preemptive_strike.​dread_general.​cryo_missile

Cryo Missile
60s3.6s cast7-40 m300100%

Charged Rounds

Spin up the assault cannon and fire off a quick burst of powerful, charged rounds at the target for high damage.

FQN: abl.​npc.​ability.​cannon.​charged_bolts

Charged Rounds
6s1.5s cast30 m70100%

Grav Round

FQN: abl.​npc.​ability.​cannon.​grav_round

Grav Round
6s2.5s cast30 m30100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a02
  • Material: head_human_bmn_african_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehathair01_bmn_archetype
  • Material: face_gehat01_med_ge_a10impofficer01_u
facehair[no archetype]
  • + facehair_human_bmn_caucasian_a04_chops
  • + facehair_human_bmn_caucasian_a04_goatee
  • + facehair_human_bmn_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 2)
 skincolor_human_non_h09_p
     skincolor_human_non_h03_p
      haircolor
      (one of 3)
       haircolor_human_non_h10_p
         haircolor_human_non_h11_p
           haircolor_human_non_h09_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_c07_m
                comp_human_non_c26_m
                  Body details
                  SlotDetails
                  chestchest_tight_bmn_archetype
                  • + chest_tight_bmn_med_ge_a10_collar
                  • + chest_tight_bmn_med_ge_a10_shld
                  • Material: chest_tight_med_ge_a10impofficer02_m
                  handhand_glove_bmn_archetype
                  • + hand_glove_bmn_med_ge_a10_wrist
                  • Material: hand_glove_med_ge_a10impofficer02_u
                  waistwaist_belt_bmn_archetype
                  • + waist_belt_bmn_med_ge_a10_front
                  • + waist_belt_bmn_med_ge_a10_back
                  • Material: waist_belt_med_ge_a10impofficer02_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_med_ge_a10impofficer02_m_v02
                  bootboot_tall_bmn_archetype
                  • + boot_tall_bmn_med_ge_a10_shin
                  • Material: boot_tall_med_ge_a10impofficer02_u