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Portrait

Jor Nasar <Dread Host Commander>

Level 55 | Champion | Dread Commander


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Lift

FQN: abl.​npc.​ability.​force.​stasis_field_cc_instant_range

Force Lift
40sinstant60 m350100%

Sweeping Slash

Hits target within melee range in a frontal cone for moderate damage to each. Requires dual-wield melee weapons.

FQN: abl.​npc.​ability.​saber.​sweeping_slash

Sweeping Slash
9sinstant4 m300100%

Punish and Repel

FQN: abl.​daily_area.​oricon.​shared.​preemptive_strike.​dread_commander.​punish_and_repel

Punish and Repel
30s3.5s channel4 m300100%

Spike

Deals weapon damage and and stuns for a short duration. NOTE - Balanced for Caster NPCs, does NOT work with dual wield.

FQN: abl.​npc.​ability.​saber.​spike

Spike
30sinstant4 m300100%

Project Storm

Channels multiple projects at the target.

FQN: abl.​npc.​ability.​force.​project_storm

Project Storm
20s5s channel30 m300100%

Lightning Strike

Fires a charge of lightning at the target that deals moderate energy damage.

FQN: abl.​npc.​ability.​force.​lightning_strike

Lightning Strike
6s2s cast30 m300100%

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage. Shorter cooldown and shorter max range.

FQN: abl.​npc.​ability.​force.​force_leap_quick

Force Leap
15sinstant6-15 m300100%

Attract and Impale

FQN: abl.​daily_area.​oricon.​shared.​preemptive_strike.​dread_commander.​attract_and_impale

Attract and Impale
30s1.5s channel4-30 m300100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_npc01
  • Material: head_human_bms_african_npc01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_swmask05_bms_archetype
  • Material: face_swmask05_sw_tier_a04c01_u
facehair[no archetype]
  • + facehair_human_bms_caucasian_a04_chops
  • + facehair_human_bms_caucasian_a04_goatee
  • + facehair_human_bms_caucasian_a04_mustache
  • Material: facehair_human_non_a04_v01_m
skincolor
(one of 2)
 skincolor_human_non_h09_p
     skincolor_human_non_h03_p
      haircolor
      (one of 3)
       haircolor_human_non_h10_p
         haircolor_human_non_h11_p
           haircolor_human_non_h09_p
            eyecolor
             eyecolor_human_non_h02_s
              complexion
              (one of 2)
              comp_human_non_c07_m
                comp_human_non_c26_m
                  Body details
                  SlotDetails
                  chestchest_baggy_bms_archetype
                  • + chest_baggy_bms_heavy_sw_a05_chest
                  • + chest_baggy_bms_heavy_sw_a05_collar
                  • + chest_baggy_bms_heavy_sw_a05_shld
                  • Material: chest_baggy_heavy_sw_a05c04_m
                  handhand_gauntlet_bms_archetype
                  • + hand_gauntlet_bms_heavy_jk_a14_back
                  • Material: hand_gauntlet_heavy_jk_a14c01_u
                  waistwaist_belt_bms_archetype
                  • + waist_belt_bms_med_ge_a10_front
                  • + waist_belt_bms_med_ge_a10_back
                  • Material: waist_belt_med_ge_a10impofficer02_u
                  legleg_armor02_bms_archetype
                  • Material: leg_armor02_heavy_sw_a16c01_u_v01
                  bootboot_tall_bms_archetype
                  • + boot_tall_bms_heavy_bh_a02_shin
                  • Material: boot_tall_heavy_bh_a02c02_u