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Portrait

Sorna Taros <Dread Host Commander>

Level 55 | Champion | Dread Captain


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (13)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike_ballistics

Stockstrike
9sinstant4 m300100%

High Impact Round

Fires a very powerful round at the target that deals <<1>> damage. Only useable against incapacitated targets and targets suffering from periodic damage. Requires abl.npc.ability.tech.cryo_grenade_random to work.

FQN: abl.​npc.​ability.​rifle.​high_impact_round

High Impact Round
20sinstant30 m300100%

Grounding Shot

Fires a high-powered shot that deals <<1>> weapon damage. Must be in cover to use.

FQN: abl.​daily_area.​oricon.​shared.​preemptive_strike.​dread_captain.​grounding_shot

Grounding Shot
15s0.9s cast30 m300100%

Flash Grenade

FQN: abl.​npc.​ability.​tech.​flash_grenade

Flash Grenade
2m 0sinstant30 m300100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m300100%

Hail Of Bolts

Fires several rounds at the area that deal <<1>> damage followed by a greanade that deals <<2>> kinetic damage to up to 5 targets withn 8 meters. Standard and weak targets are knocked down by the grenade.

FQN: abl.​npc.​ability.​rifle.​hail_of_bolts

Hail Of Bolts
60s3s channel5-30 m300100%

Terminate

FQN: abl.​npc.​ability.​rifle.​snipe_caster_knockdown

Terminate
40s3s cast30 m300100%

Shocking Charge...

FQN: abl.​daily_area.​oricon.​shared.​preemptive_strike.​dread_captain.​shock_charge

Shocking Charge...
7s3s channel30 m300100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfs_asian_a04
  • Material: head_human_non_npc04_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gemask02_bfs_archetype
  • + face_gemask02_bfs_med_ge_a02_glasses
  • Material: face_gemask02_med_ge_a02repofficer04_u
hairhair_human_bfs_non_a11
  • Material: hair_human_non_a11_v01_f
skincolor
(one of 4)
[empty]
[empty]
[empty]
[empty]
haircolor
(one of 4)
[empty]
[empty]
[empty]
[empty]
eyecolor[empty]
complexion
(one of 4)
[empty]
[empty]
[empty]
[empty]
facepaint
(one of 4)
makeup_human_non_c01_f
    makeup_human_non_c02_f
      makeup_human_non_c03_f
        makeup_human_non_c04_f
          age
          (one of 2)
          [empty]
          age_non_non_none_u
            Body details
            SlotDetails
            chestchest_tight_bfs_archetype
            • Material: chest_tight_med_ge_a10impofficer03_f
            bracerbracer_short_bfs_archetype
            • Material: bracer_short_med_ge_a09impsoldier02_u_v02
            handhand_glove_bfs_archetype
            • + hand_glove_bfs_med_ge_a09_forearm
            • Material: hand_glove_med_ge_a09impsoldier03_u
            waistwaist_belt_bfs_archetype
            • + waist_belt_bfs_med_ge_a09_front
            • + waist_belt_bfs_med_ge_a09_back
            • Material: waist_belt_med_ge_a09impsoldier02_u
            legleg_pant_bfs_archetype
            • Material: leg_pant_med_ge_a09impsoldier04_f_v02
            bootboot_tall_bfs_archetype
            • + boot_tall_bfs_med_ge_a09_shin
            • Material: boot_tall_med_ge_a09impsoldier05_u