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Portrait

Dread Host Technician

Level 55 | Standard | Disruptor


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​smoke_grenade

Smoke Grenade
60sinstant10 m40100%

Poison Blade

Strong knife attack that does kinetic damage, plus internal poison damage over a few seconds.

FQN: abl.​npc.​ability.​tech.​poison_blade

Poison Blade
20sinstant4 m40100%

Concussion Charge

FQN: abl.​npc.​ability.​tech.​concussion_charge

Concussion Charge
20sinstant4 m3075%

Toss

Deals minor kinetic damage, and knocks the target down for a few seconds.

FQN: abl.​npc.​ability.​unarmed.​bouncer_toss

Toss
45sinstant4 m30150%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Sucker Punch

Sucker punches the target for good kinetic damage.

FQN: abl.​npc.​ability.​unarmed.​sucker_punch_nostun

Sucker Punch
9sinstant4 m0120%

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m0150%

Electric Jolt

FQN: abl.​npc.​ability.​tech.​electric_jolt

Electric Jolt
12sinstant15 m050%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_a02
  • Material: head_human_bmn_caucasian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet02_bmn_archetype
  • + face_trhelmet02_bmn_heavy_tr_a02_back
  • Material: face_gehelmet02_heavy_ge_a03reptrooper02_u
hairhair_human_bmn_non_a03
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h35_p
    haircolor
     haircolor_human_non_h01_p
      eyecolor
       eyecolor_sith_non_h03_s
        complexioncomp_human_non_c24_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_baggy_bmn_archetype
            • + chest_baggy_bmn_heavy_sw_a05_collar
            • Material: chest_baggy_heavy_sw_a05c04_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_heavy_sw_a05c04_u_v02
            handhand_gauntlet_bmn_archetype
            • + hand_gauntlet_bmn_heavy_sw_a06_forearm
            • Material: hand_gauntlet_heavy_sw_a06c01_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_heavy_sw_a05_front
            • + waist_belt_bmn_heavy_sw_a05_back
            • Material: waist_belt_heavy_sw_a05c04_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_heavy_sw_a05c04_m_v02
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_heavy_sw_a05_shin
            • Material: boot_tall_heavy_sw_a05c04_u