1. NPCs
  2. location
  3. flashpoint
  4. utility
  5. gauntlet
  6. ranged_strong
Portrait

ranged_strong

Level 50 | Strong | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (6)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_caucasian_a02
  • Material: head_zabrakimp_bmf_caucasian_a02c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakimp_bmf_non_a03_base
  • + hair_zabrakimp_bmf_non_a03_front
  • Material: hair_zabrakimp_caucasian_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_zabrak_african_h06_p
    facepainttattoo_zabrak_non_evil03_u
      Body details
      SlotDetails
      chestchest_armor01_bmf_archetype
      • + chest_armor01_bmf_heavy_bh_a02_shld
      • + chest_armor01_bmf_heavy_bh_a02_arm
      • + chest_armor01_bmf_heavy_bh_a02_back
      • Material: chest_armor01_heavy_bh_a02c05_m
      bracerbracer_short_bmf_archetype
      • Material: bracer_short_heavy_bh_a02c05_u_v01
      handhand_gauntlet_bmf_archetype
      • + hand_gauntlet_bmf_heavy_bh_a02_forearm
      • Material: hand_gauntlet_heavy_bh_a02c05_u
      waistwaist_belt_bmf_archetype
      • + waist_belt_bmf_heavy_bh_a02_back
      • + waist_belt_bmf_heavy_bh_a02_front
      • + waist_belt_bmf_heavy_bh_a02_sling
      • Material: waist_belt_heavy_bh_a02c05_u
      legleg_armor01_bmf_archetype
      • Material: leg_armor01_heavy_bh_a02c05_m_v01
      bootboot_tall_bmf_archetype
      • + boot_tall_bmf_heavy_bh_a02_shin
      • Material: boot_tall_heavy_bh_a02c05_u