1. NPCs
  2. exp
  3. seasons
  4. 01
  5. ep_06
  6. story
  7. cine
  8. vik_gang_extra_5
Portrait

[vik_gang_extra_5]

Level 60-70 | Standard | Triggerman


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stealth

FQN: abl.​npc.​ability.​tech.​tech_stealth

Stealth
15sinstantany900100%

Ambush Blast

A short-range shot at the target's head that deals heavy damage. Only useable from stealth.

FQN: abl.​npc.​ability.​pistol.​surprise_headshot

Ambush Blast
30sinstant10 m500100%

Sucker Punch

FQN: abl.​npc.​ability.​unarmed.​sucker_punch_knockback

Sucker Punch
15sinstant4 m50100%

Flash Grenade

FQN: abl.​npc.​ability.​tech.​flash_grenade_scoundrel

Flash Grenade
2m 0sinstant30 m4050%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Charged Blast

Fire three powerful blasts at your target.

FQN: abl.​npc.​ability.​pistol.​burst

Charged Blast
6s1.5s cast30 m0200%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_ishitib_bmn_non_a01
  • Material: head_ishitib_non_a01c01
  • Material 1: eye_ishitib_non_a01_c01
Body details
SlotDetails
chestchest_capetighttorn01_bmn_archetype
  • + chest_capetighttorn01_bmn_light_ge_mtx71_bandoleer
  • + chest_capetighttorn01_bmn_light_ge_mtx71_shld
  • Material: chest_capetighttorn01_light_ge_mtx71c01_u
bracer[empty]
handhand_gauntlet_bmn_archetype
  • Material: hand_gauntlet_med_ge_a28sandpeople01_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_med_sm_a01_sling
  • Material: waist_belt_med_sm_a01c01_u
legleg_pant_bmn_archetype
  • Material: leg_pant_med_sm_a08c01_m_v01
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_light_sp_a11_pads
  • Material: boot_tall_light_sp_a11c01_u