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Portrait

Fallen Guardian

Level 55 | Strong | Master Guardian


Attributes

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Force Lift

Traps the target in the air for a few seconds. Damage causes this effect to end prematurely. This version only works on Companion Characters.

FQN: abl.​npc.​ability.​force.​stasis_field_cc

Force Lift
60s2s cast30 m350100%

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m300100%

Saber Ward

Increases chance to parry, dodge or deflect incoming attacks by 30% for 9 seconds. Jedi VFX theme.

FQN: abl.​npc.​ability.​saber.​saber_ward_jk

Saber Ward
3m 0sinstantany290100%

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage. Shorter cooldown and shorter max range.

FQN: abl.​npc.​ability.​force.​force_leap_quick

Force Leap
15sinstant6-15 m250100%

Blade Storm

FQN: abl.​npc.​ability.​saber.​blade_storm

Blade Storm
8sinstant10 m200100%

Saber Throw

Throws the main-hand lightsaber at a distant target, inflicting moderate damage.

FQN: abl.​npc.​ability.​saber.​saber_throw

Saber Throw
30sinstant8-30 m200100%

Master Strike

FQN: abl.​npc.​ability.​saber.​master_strike

Master Strike
30s3s channel4 m90100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15112775836113072233

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc02
  • Material: head_human_bms_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bms_non_a03
  • + hair_human_bms_non_a03_sides
  • + hair_human_bms_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_sithpro_h01_p
    haircolor
     haircolor_human_non_h04_p
      eyecolor
       eyecolor_sith_non_h01_s
        complexioncomp_human_non_sith02_m
          agescar_human_non_c01_u
            Body details
            SlotDetails
            chestchest_robe02_bms_archetype
            • + chest_robe02_bms_heavy_jk_a12_back
            • + chest_robe02_bms_heavy_jk_a12_shld
            • Material: chest_robe02_heavy_jk_a12c04_m
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_jk_a12c04_u_v01
            handhand_glove_bms_archetype
            • + hand_glove_bms_heavy_jk_a12_forearm
            • Material: hand_glove_heavy_jk_a12c04_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_jk_a12_back
            • + waist_belt_bms_heavy_jk_a12_front
            • Material: waist_belt_heavy_jk_a12c04_u
            legleg_pant_bms_archetype
            • Material: leg_pant_heavy_jk_a12c04_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_jk_a12_shin
            • Material: boot_tall_heavy_jk_a12c04_u