1. NPCs
  2. event
  3. bounty_hunting
  4. shared
  5. bounties
  6. sniper_bounty
Portrait

Zinda Kent <Crime Lord's Henchman>

Level 15-70 | Elite | Sniper


Attributes

Passives (4)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (18)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[summon_sniper_bounty]

FQN: abl.​event.​bounty_hunting.​bounties.​summon_sniper_bounty

[summon_sniper_bounty]
2h 30m 0sinstantany999100%

Take Portable Cover

Drops a portable cover generator, increasing your defense against targets in your cone of cover. Lasts 10 minutes.

FQN: abl.​npc.​ability.​tech.​take_portable_cover

Take Portable Cover
6sinstant30 m950100%

Impulse

FQN: abl.​npc.​ability.​tech.​cover_pulse_players_only

Impulse
15sinstant6 m925100%

Sever Tendon

FQN: abl.​npc.​ability.​tech.​sever_tendon

Sever Tendon
15sinstant30 m900100%

Laze Target

Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.

FQN: abl.​npc.​ability.​rifle.​laze_target

Laze Target
20sinstant30 m880100%

Poison Blade

Strong knife attack that does kinetic damage, plus internal poison damage over a few seconds.

FQN: abl.​npc.​ability.​tech.​poison_blade

Poison Blade
20sinstant4 m875100%

Energy Shield

FQN: abl.​npc.​ability.​tech.​energy_shield

Energy Shield
1m 30sinstantany875100%

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Explosive Probe
30s2s cast30 m850100%

Terminate

FQN: abl.​npc.​ability.​rifle.​snipe_caster_knockdown_player_only

Terminate
40s3s cast30 m700100%

Artillery

FQN: abl.​npc.​ability.​tech.​artillary

Artillery
20s3s cast30 m600100%

Debilitate

FQN: abl.​npc.​ability.​tech.​debilitate

Debilitate
30sinstant4 m500100%

Interrogation Probe

FQN: abl.​npc.​ability.​tech.​interrogation_probe

Interrogation Probe
20sinstant30 m450100%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m400100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Char ref: chr.zinda_kent

Starts conversation: cnv.event.bounty_hunting.shared.bounties.sniper_bounty

Loot information

Loot package: 2542725673921961678

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfa_caucasian_npc01
  • Material: head_human_caucasian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bfa_non_a08_base
  • + hair_human_bfa_non_a08_backspikes
  • Material: hair_human_bf_non_a08_v01_f
facehair[no archetype]
  • + facehair_human_bfa_caucasian_sm_cyber04_bottom
  • + facehair_human_bfa_caucasian_sm_cyber04_front
  • + facehair_human_bfa_caucasian_sm_cyber04_top
  • Material: facehair_human_non_sm_cyber04_u
skincolor
 skincolor_human_caucasian_h01_p
    haircolor
     haircolor_human_non_h05_p
      eyecolor[empty]
      complexioncomp_human_non_eyebrow01_f
        facepaintmakeup_human_non_c03_f
          agescar_human_non_c13_u
            Body details
            SlotDetails
            chestchest_tight_bfa_archetype
            • + chest_tight_bfa_med_sp_tier_a01_backpack
            • + chest_tight_bfa_med_sp_tier_a01_pouches
            • Material: chest_tight_med_sp_tier_a01c01_f
            handhand_glove_bfa_archetype
            • + hand_glove_bfa_med_sp_tier_a03_forearm
            • Material: hand_glove_med_sp_tier_a03c01_u
            waistwaist_belt_bfa_archetype
            • + waist_belt_bfa_med_ge_a54_back
            • + waist_belt_bfa_med_ge_a54_front
            • Material: waist_belt_med_ge_a54seekerls01_u
            legleg_pant_bfa_archetype
            • Material: leg_pant_med_sp_a02c04_f_v02
            bootboot_tall_bfa_archetype
            • + boot_tall_bfa_med_sp_tier_a02_pads
            • Material: boot_tall_med_sp_tier_a02c01_u