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Portrait

Imperial Security Agent

Level 32 | Standard | Switchblade


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Flash Bang

FQN: abl.​npc.​ability.​tech.​flash_bang

Flash Bang
60sinstant4 m10100%

Shiv

Stab the target with your energy blade for moderate damage.

FQN: abl.​npc.​ability.​tech.​shiv

Shiv
9sinstant4 m050%

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 1711429982140800938

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_asian_a01
  • Material: head_human_bmn_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_asian_a02
  • Material: head_human_bmn_asian_a02c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 5)
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a04
  • Material: hair_human_non_a04_v01_m
hair_human_bmn_non_a12
  • Material: hair_human_non_a12_v01_m
[no archetype]
  • Material: hair_human_non_blank_u
hair_human_bmn_non_a10
  • + 1265024 – not found
  • Material: hair_human_non_a10_v01_m
facehair
(one of 4)
[no archetype]
  • Material: facehair_human_non_blank_u
[no archetype]
  • + 1156666 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1156666 – not found
  • + 1143433 – not found
  • Material: facehair_human_non_a02_v01_m
[no archetype]
  • + 1312100 – not found
  • Material: facehair_human_non_a03_v01_m
skincolor
(one of 2)
 skincolor_human_asian_h08_p
     skincolor_human_non_h18_p
      haircolor
      (one of 2)
       haircolor_human_non_h05_p
         haircolor_human_non_h15_p
          eyecolor
           eyecolor_human_non_h03_s
            complexion
            (one of 2)
            comp_human_non_c20_m
              comp_human_non_c21_m
                ageage_non_non_mid01_m
                  Body details
                  SlotDetails
                  chestchest_tight_bmn_archetype
                  • + chest_tight_bmn_med_ge_a10_shld
                  • + chest_tight_bmn_med_ge_a10_collar
                  • Material: chest_tight_med_ge_a10impofficer01_m
                  bracerbracer_short_bmn_archetype
                  • Material: bracer_short_med_ge_a10impofficer01_u_v01
                  handhand_glove_bmn_archetype
                  • Material: hand_glove_med_ge_a10impofficer01_u
                  waistwaist_belt_bmn_archetype
                  • Material: waist_belt_med_ge_a10impofficer01_u
                  legleg_pant_bmn_archetype
                  • Material: leg_pant_med_ge_a10impofficer01_m_v01
                  bootboot_tall_bmn_archetype
                  • Material: boot_tall_med_ge_a10impofficer01_u
                  All NPCs with this appearance (2)