1. NPCs
  2. location
  3. ord_mantell
  4. class
  5. trooper
  6. oradam_village
  7. lieutenant_virk
Portrait

Lieutenant Virk

Level 7 | Strong | Powershot


Attributes

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Power Shot

Fire a single powerful blast at the target

FQN: abl.​npc.​ability.​pistol.​power_shot

Power Shot
6s1.5s cast30 m0100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Char ref: chr.lieutenant_virk

Starts conversation: cnv.location.ord_mantell.class.trooper.lieutenant_virk

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_zabrakrep_bms_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakrep_bms_non_a01_base
  • + hair_zabrakrep_bms_non_a01_side
  • Material: hair_zabrakrep_caucasian_a01_v01
  • Skin slot 1: horn_zabrakrep_non_a01_v01
  • Skin color is hued into slot: 1
skincolor
 skincolor_human_non_h27_p
    eyecolor
     eyecolor_zabrak_non_h04_s
      complexioncomp_zabrak_non_c07_m
        facepainttattoo_zabrak_non_good04_u
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + chest_tight_bms_med_tr_a01_collar
          • Material: chest_tight_med_ge_a01repsoldier05_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_ge_a01repsoldier05_u_v02
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_med_tr_a01_front
          • Material: hand_gauntlet_med_ge_a01repsoldier05_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_tr_a01_front
          • + waist_belt_bms_med_tr_a01_back
          • Material: waist_belt_med_ge_a01repsoldier05_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_ge_a01repsoldier04_m_v02
          bootboot_tall_bms_archetype
          • + 1002284 – not found
          • + 1143073 – not found
          • Material: boot_tall_med_ge_a01repsoldier05_u