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  3. seasons
  4. 02_uprisings
  5. portn
  6. enc_1
  7. marksman
Portrait

Jor "Oneshot" Mesok <Crimson Fang Hitman>

Level 75 | Champion | Boss


Attributes

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (18)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangeWavePriorityChance

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m00100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m00100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m002%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m004%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m00100%

Flashbang

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​enc_1.​sniper.​flashbang_teleport

Flashbang
10s2.5s channelany1125100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​enc_1.​sniper.​flurry

Ranged Attack
1sinstant100 m1, 2, 3, 4, 5, 610100%

Acquiring Targets

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​enc_1.​sniper.​snipe_phase_aquire_targets

Acquiring Targets
9sinstantany2, 3100100%

Defense Screen Projector

Take cover behind a defense screen projector, reducing damage taken.

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​enc_1.​sniper.​portable_cover

Defense Screen Projector
10s1s cast100 m290100%

Snipe

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​enc_1.​sniper.​power_shot_snipe

Snipe
10s3s cast100 m2, 380100%

Missile Shot

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​enc_1.​sniper.​wrist_missile_aoe

Missile Shot
6s2s cast30 m2, 370100%

Defense Screen Projector

Take cover behind a defense screen projector, reducing damage taken.

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​enc_1.​sniper.​portable_cover_phase_2

Defense Screen Projector
10s1s cast100 m390100%

Mortar Volley

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​enc_1.​sniper.​mortar_volley

Mortar Volley
15s3s channel5-30 m4, 5120100%

Explosive Surge

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​enc_1.​sniper.​explosive_surge

Explosive Surge
12s3s cast8 m4, 5110100%

Series of Shots

Unleashes a series of shots that deal <<1>> weapon damage over the duration. Must be in cover to use.

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​enc_1.​sniper.​series_of_shots

Series of Shots
9s3s channel100 m4, 5100100%

Headshot

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​enc_1.​sniper.​knockback_shot

Headshot
6sinstant10 m4, 580100%

Flashbang

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​enc_1.​sniper.​flashbang_teleport_phase_two

Flashbang
10s2.5s channelany7125100%

Flashbang

FQN: abl.​exp.​seasons.​02_uprisings.​portn.​enc_1.​sniper.​flashbang_teleport_phase_three

Flashbang
10s2s channelany8125100%

Interaction

Char ref: chr.jor_"oneshot"_mesok_uprising

Loot information

Loot package: 5194695669827678456, 11123086626378628098

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_a04
  • Material: head_rattataki_bms_caucasian_a04c01
  • Eye material: eye_rattataki_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhhelmet26_bms_archetype
  • Material: face_bhhelmet26_med_bh_mtx07c01_u
skincolor[empty]
eyecolor[empty]
complexion[empty]
facepaint[empty]
Body details
SlotDetails
chestchest_tight_bms_archetype
  • + chest_tight_bms_med_bh_mtx07_shoulder
  • + chest_tight_bms_med_bh_mtx07_backpack
  • + chest_tight_bms_med_bh_mtx07_chest
  • Material: chest_tight_med_bh_mtx07c01_u
bracerbracer_short_bms_archetype
  • Material: bracer_short_med_bh_mtx07c01_u
handhand_glove_bms_archetype
  • + hand_glove_bms_med_bh_mtx07_bracer
  • Material: hand_glove_med_bh_mtx07c01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_bh_mtx07_front
  • + waist_belt_bms_med_bh_mtx07_side
  • Material: waist_belt_med_bh_mtx07c01_u
legleg_armor01_bms_archetype
  • Material: leg_armor01_med_bh_mtx07c01_u
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_bh_mtx07_shin
  • Material: boot_tall_med_bh_mtx07c01_u