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Portrait

Regulator Sureshot

Level 55 | Elite | Master Marksman


Attributes

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m25100%

Ambush

FQN: abl.​npc.​ability.​rifle.​ambush

Ambush
12s2.5s cast30 m10100%

Impulse

FQN: abl.​npc.​ability.​tech.​cover_pulse

Impulse
15sinstant6 m9100%

Series of Shots

Unleashes a series of shots that each hit for <<1>> weapon damage. Must be in cover to use.

FQN: abl.​npc.​ability.​rifle.​series_of_shots

Series of Shots
15s3s channel30 m5100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m4100%

Snipe

FQN: abl.​npc.​ability.​rifle.​snipe_caster

Snipe
12s3s cast30 m2100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 13416625673570628860

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bma_african_a05
  • Material: head_human_bma_african_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_gehelmet02_bma_archetype
    hairhair_human_bma_non_a03
    • + hair_human_bma_non_a03_sides
    • + hair_human_bma_non_a03_stripes
    • Material: hair_human_non_a03_v01_m
    facehair[no archetype]
    • + facehair_human_bma_african_sp_cyber01_ear
    • + facehair_human_bma_african_sp_cyber01_jaw
    • Material: facehair_human_non_sp_cyber01_u
    skincolor
     skincolor_human_african_h09_p
      haircolor
       haircolor_human_non_h03_p
        eyecolor
         eyecolor_human_non_h02_s
          complexioncomp_human_non_eyebrow08_m
            Body details
            SlotDetails
            chestchest_tight_bma_archetype
            • + chest_tight_bma_med_ge_a39_collar
            • + chest_tight_bma_med_ge_a39_flap
            • + chest_tight_bma_med_ge_a39_shld
            • Material: chest_tight_med_ge_a39mercsoldier01_m
            bracerbracer_short_bma_archetype
            • Material: bracer_short_med_ge_a39mercsoldier01_u_v02
            handhand_gauntlet_bma_archetype
            • + hand_gauntlet_bma_med_ge_a39_forearm
            • Material: hand_gauntlet_med_ge_a39mercsoldier01_u
            waistwaist_belt_bma_archetype
            • + waist_belt_bma_med_ge_a39_back
            • + waist_belt_bma_med_ge_a39_front
            • Material: waist_belt_med_ge_a39mercsoldier01_u
            legleg_pant_bma_archetype
            • Material: leg_pant_med_ge_a39mercsoldier01_m_v01
            bootboot_tall_bma_archetype
            • + boot_tall_bma_med_ge_a39_cover
            • Material: boot_tall_med_ge_a39mercsoldier01_u