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Portrait

Imperial Infiltrator

Level 50 | Standard | Duelist


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (7)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​npc.​ability.​saber.​hilt_strike

Hilt Strike
30sinstant4 m50100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 4)
head_human_bfn_caucasian_a03
  • Material: head_human_caucasian_a03c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_npc01
  • Material: head_human_caucasian_npc01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a02
  • Material: head_human_caucasian_a02c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bfn_caucasian_a04
  • Material: head_human_caucasian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bfn_non_a06
  • + hair_human_bfn_non_a06_spikes
  • Material: hair_human_non_a06_v01_f
hair_human_bfn_non_a01
  • Material: hair_human_non_a01_v01_f
hair_human_bfn_non_a04
  • + hair_human_bfn_non_a04_ponytail
  • Material: hair_human_non_a04_v01_f
skincolor
(one of 4)
 skincolor_human_non_h36_p
     skincolor_human_non_h25_p
       skincolor_human_non_h27_p
         skincolor_human_non_h32_p
          haircolor
          (one of 3)
           haircolor_human_non_h06_p
             haircolor_human_non_h10_p
               haircolor_human_non_h02_p
                eyecolor
                (one of 2)
                 eyecolor_human_non_h05_s
                   eyecolor_human_non_h01_s
                    complexion
                    (one of 3)
                    comp_human_non_c01_f
                      comp_human_non_c20_f
                        comp_human_non_c01_f
                          facepaint
                          (one of 2)
                          makeup_human_non_c07_f
                            makeup_human_non_c02_f
                              Body details
                              SlotDetails
                              chestchest_tight_bfn_archetype
                              • + chest_tight_bfn_med_ge_a07_shld
                              • + chest_tight_bfn_med_ge_a07_loin
                              • Material: chest_tight_med_ge_a07repcitizen01_f
                              bracerbracer_short_bfn_archetype
                              • Material: bracer_short_med_ge_a07repcitizen01_u_v02
                              handhand_glove_bfn_archetype
                              • Material: hand_gauntlet_med_ge_a07repcitizen01_u
                              waistwaist_belt_bfn_archetype
                              • + waist_belt_bfn_med_ge_a07_back
                              • Material: waist_belt_med_ge_a07repcitizen01_u
                              legleg_pant_bfn_archetype
                              • Material: leg_pant_med_ge_a07repcitizen01_f_v02
                              bootboot_tall_bfn_archetype
                              • + boot_tall_bfn_med_ge_a07_cuff
                              • Material: boot_tall_med_ge_a07repcitizen01_u
                              All NPCs with this appearance (2)