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  2. location
  3. corellia
  4. world_arc
  5. imperial
  6. industrial_collapse
  7. cec_security_commander
Portrait

CEC Security Commander

Level 47-48 | Elite | Heavy Gunner


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Full Auto

Fires a continuous stream of bolts that deal heavy damage spread across 4 seconds. Requires abl.npc.rifle.reload Requires rifle or cannon. Requires Ammo pool and Reload ability.

FQN: abl.​npc.​ability.​rifle.​full_auto_ammo

Full Auto
9s4s channel30 m5070%

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m. Requires abl.npc.ability.rifle.reload Requires rifle. Intended for humanoid.ranged.base with ammo pool.

FQN: abl.​npc.​ability.​rifle.​explosive_round_ammo

Explosive Round
noneinstant30 m5030%

Reload

Loads half an ammo bar. Enough to fire off a single ammo-consuming ability. Requires either a Rifle or a Cannon.

FQN: abl.​npc.​ability.​rifle.​reload

Reload
9s1.5s castany0200%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4282593587422861087

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmf_asian_a01
  • Material: head_human_bmf_asian_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 2)
hair_human_bmf_non_a06
  • Material: hair_human_non_a06_v02_m
hair_human_bmf_non_a13
  • Material: hair_human_non_a13_v01_m
facehair
(one of 3)
[no archetype]
  • + facehair_human_bmf_caucasian_a03_chops
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bmf_asian_sm_cyber04_stache
  • + facehair_human_bmf_asian_sm_cyber04_top
  • Material: facehair_human_non_sm_cyber04_u
[no archetype]
  • + facehair_human_bmf_caucasian_a01_goatee
  • Material: facehair_human_non_a01_v01_m
skincolor
(one of 3)
 skincolor_human_non_h13_p
     skincolor_human_non_h16_p
       skincolor_human_non_h18_p
        haircolor
        (one of 3)
         haircolor_human_non_h15_p
           haircolor_human_non_h14_p
             haircolor_human_non_h01_p
              eyecolor[empty]
              complexion
              (one of 2)
              comp_human_non_c30_m
                comp_human_non_c21_m
                  ageage_non_non_mid01_m
                    Body details
                    SlotDetails
                    chestchest_baggy_bmf_archetype
                    • + chest_baggy_bmf_med_ge_a17_back
                    • + chest_baggy_bmf_med_ge_a17_chest
                    • + chest_baggy_bmf_med_ge_a17_shld
                    • Material: chest_baggy_med_ge_a17military01_m
                    bracerbracer_short_bmf_archetype
                    • Material: bracer_short_med_ge_a17military01_u_v02
                    handhand_glove_bmf_archetype
                    • + hand_glove_bmf_med_ge_a17_elbow
                    • Material: hand_glove_med_ge_a17military01_u
                    waistwaist_belt_bmf_archetype
                    • + waist_belt_bmf_med_ge_a17_front
                    • + waist_belt_bmf_med_ge_a17_back
                    • Material: waist_belt_med_ge_a17military01_u
                    legleg_pant_bmf_archetype
                    • Material: leg_pant_med_ge_a17military01_m_v02
                    bootboot_tall_bmf_archetype
                    • + boot_tall_bmf_med_ge_a17_knee
                    • Material: boot_tall_med_ge_a17military01_u
                    All NPCs with this appearance (2)