1. NPCs
  2. universal
  3. classy
  4. citizen_child_bfa_02
Portrait

Citizen Child

Level 1-10 | Standard | Melee


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (5)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bfa_child_a01
  • Material: head_human_bfa_child_a01_v01
  • Material 1: eye_human_non_a01_c01
hairhair_human_bfa_child_a01_base
  • Material: hair_human_bfa_child_a01_v01
haircolor
 haircolor_human_non_h05_p
    Body details
    SlotDetails
    chestchest_jacket02_bfa_archetype
    • + chest_jacket02_bfa_med_ge_mtx06_collar
    • Material: chest_jacket02_med_ge_mtx06carth01_f
    bracerbracer_tall_bfa_archetype
    • Material: bracer_tall_med_ge_mtx06carth01_u_v01
    handhand_naked_bfa_archetype
    • Material: hand_naked_caucasian_young_a01c01_bfa
    • Skin is shown in slot 0 but no skin material defined
    • Skin color is hued into slot: 0
    legleg_miniskirt_bfa_archetype
    • Material: leg_miniskirt_light_ge_mtx08brianna01_u_v01
    bootboot_tall_bfa_archetype
    • Material: boot_tall_med_ge_mtx06carth01_u