1. NPCs
  2. flashpoint
  3. spirit_of_vengeance
  4. enemies
  5. darmanda
  6. darmanda_commando
Portrait

Dar'manda Commando

Level 75 | Strong | Ranged


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Electric Shield

FQN: abl.​npc.​ability.​tech.​electric_shield

Electric Shield
1m 30sinstantany30100%

Defensive Tactics

FQN: abl.​flashpoint.​sov.​npc.​darmanda.​defensive_tactics

Defensive Tactics
60sinstantany20100%

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​plasma_cell

Plasma Cell
60s1.5s castany10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809, 7201124722387324422

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
faceface_bhhelmet08_bms_archetype
  • Material: face_gehelmet81_heavy_ge_mtx112c02_u
Body details
SlotDetails
chestchest_tight_bms_archetype
  • + chest_tight_bms_heavy_ge_a120_armor
  • + chest_tight_bms_heavy_ge_a120_center
  • + chest_tight_bms_heavy_ge_a120_plate
  • + chest_tight_bms_heavy_ge_a120_shld02
  • + chest_tight_bms_heavy_ge_a120_shld01
  • Material: chest_tight_heavy_ge_a120c01_u
handhand_gauntlet_bms_archetype
  • + hand_gauntlet_bms_heavy_bh_a08_forearm
  • Material: hand_gauntlet_heavy_bh_a08c01_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_heavy_bh_a05_back
  • + waist_belt_bms_heavy_bh_a05_front
  • Material: waist_belt_heavy_bh_a05c03_u
legleg_armor02_bms_archetype
  • Material: leg_armor02_heavy_tr_tier_a03c01_m_v01
bootboot_tall_bms_archetype
  • + boot_tall_bms_heavy_ge_a44_shin
  • Material: boot_tall_heavy_ge_a44flametrooper01_u
All NPCs with this appearance (8)
3D model
Facial details
SlotDetails
faceface_bhhelmet08_bfs_archetype
  • Material: face_gehelmet81_heavy_ge_mtx112c02_u
Body details
SlotDetails
chestchest_tight_bfs_archetype
  • + chest_tight_bfs_heavy_ge_a120_armor
  • + chest_tight_bfs_heavy_ge_a120_center
  • + chest_tight_bfs_heavy_ge_a120_plate
  • + chest_tight_bfs_heavy_ge_a120_shld02
  • + chest_tight_bfs_heavy_ge_a120_shld01
  • Material: chest_tight_heavy_ge_a120c01_u
handhand_gauntlet_bfs_archetype
  • + hand_gauntlet_bfs_heavy_bh_a08_forearm
  • Material: hand_gauntlet_heavy_bh_a08c01_u
waistwaist_belt_bfs_archetype
  • + waist_belt_bfs_heavy_bh_a05_back
  • + waist_belt_bfs_heavy_bh_a05_front
  • Material: waist_belt_heavy_bh_a05c03_u
legleg_armor02_bfs_archetype
  • Material: leg_armor02_heavy_tr_tier_a03c01_f_v01
bootboot_tall_bfs_archetype
  • + boot_tall_bfs_heavy_ge_a44_shin
  • Material: boot_tall_heavy_ge_a44flametrooper01_u
All NPCs with this appearance (5)