1. NPCs
  2. flashpoint
  3. manaan
  4. shared
  5. trash
  6. hard
  7. facility_sentry
Portrait

Facility Sentry

Level 60 | Strong | Scout


Attributes

Passives (3)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Harpoon

Fire a harpoon line that pulls the target to the Trooper. Cannot be used on targets in cover.

FQN: abl.​npc.​ability.​rifle.​harpoon

Harpoon
20sinstant10-30 m80100%

Plasma Probe

FQN: abl.​flashpoint.​manaan.​trash.​facility_sentry.​plasma_probe

Plasma Probe
15sinstant30 m50100%

Ranged Attack

FQN: abl.​flashpoint.​manaan.​trash.​facility_sentry.​ranged_attack

Ranged Attack
noneinstant10 m20100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 8711031699831664480

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_selkath_bmn_non_a01
  • Material: head_selkath_bmn_non_a01_v02
  • Eye material: eye_selkath_non_a01_c01
Body details
SlotDetails
chestchest_armor01_bmn_archetype
  • + chest_armor01_bmn_heavy_tr_a03_back
  • Material: chest_armor01_heavy_tr_a03nologo02_m
bracerbracer_short_bmn_archetype
  • Material: bracer_short_med_sw_a02c01_u_v02
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_tr_a03_front
  • + waist_belt_bmn_heavy_tr_a03_back
  • Material: waist_belt_heavy_tr_a03c04_u
legleg_pant_bmn_archetype
  • Material: leg_pant_heavy_sw_a13c01_u_v01
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_tr_tier_a02_shin
  • Material: boot_tall_heavy_tr_tier_a02c01_u
All NPCs with this appearance (4)