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  6. imperial
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  8. gunship_trooper
Portrait

Gunship Trooper

Level 78-80 | Standard | Ranged


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m1000100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m990100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 11646715184987308609

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
faceface_trhelmet23_bmn_archetype
  • + face_trhelmet23_bmn_tr_mtx05_back
  • Material: face_trhelmet23_heavy_tr_mtx05c01_u
Body details
SlotDetails
chestchest_tight_bmn_archetype
  • + chest_tight_bmn_heavy_tr_mtx02_shoulder
  • + chest_tight_bmn_heavy_tr_mtx02_chest
  • Material: chest_tight_heavy_tr_mtx02c01_u
bracerbracer_short_bmn_archetype
  • Material: bracer_short_heavy_tr_mtx02c01_u
handhand_glove_bmn_archetype
  • + hand_glove_bmn_heavy_tr_mtx13_forearm
  • Material: hand_glove_heavy_tr_mtx13c01_u
waistwaist_belt_bmn_archetype
  • + waist_belt_bmn_heavy_tr_a09_front
  • Material: waist_belt_heavy_tr_a09c01_u
legleg_pant_bmn_archetype
  • Material: leg_pant_med_ge_a14military01_m_v01
bootboot_tall_bmn_archetype
  • + boot_tall_bmn_heavy_tr_a05_shin
  • Material: boot_tall_heavy_tr_a05c02_u
All NPCs with this appearance (4)
3D model
Facial details
SlotDetails
faceface_trhelmet23_bfn_archetype
  • + face_trhelmet23_bfn_tr_mtx05_back
  • Material: face_trhelmet23_heavy_tr_mtx05c01_u
Body details
SlotDetails
chestchest_tight_bfn_archetype
  • + chest_tight_bfn_heavy_tr_mtx02_shoulder
  • + chest_tight_bfn_heavy_tr_mtx02_chest
  • Material: chest_tight_heavy_tr_mtx02c01_u
bracerbracer_short_bfn_archetype
  • Material: bracer_short_heavy_tr_mtx02c01_u
handhand_glove_bfn_archetype
  • + hand_glove_bfn_heavy_tr_mtx13_forearm
  • Material: hand_glove_heavy_tr_mtx13c01_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_heavy_tr_a09_front
  • Material: waist_belt_heavy_tr_a09c01_u
legleg_pant_bfn_archetype
  • Material: leg_pant_med_ge_a14military01_f_v01
bootboot_tall_bfn_archetype
  • + boot_tall_bfn_heavy_tr_a05_shin
  • Material: boot_tall_heavy_tr_a05c02_u
All NPCs with this appearance (4)