1. NPCs
  2. exp
  3. seasons
  4. 01
  5. ep_06
  6. story
  7. heskal_phase_2
Portrait

Heskal <Scion of Zakuul>

Level 64-70 | Elite | Melee


Attributes

Passives (7)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (14)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

[heskal_summon_class_boss_1]

FQN: abl.​exp.​seasons.​01.​ep_06.​heskal_summon_class_boss_1

[heskal_summon_class_boss_1]
25h 0m 0sinstantany980100%

[heskal_summon_class_boss_2]

FQN: abl.​exp.​seasons.​01.​ep_06.​heskal_summon_class_boss_2

[heskal_summon_class_boss_2]
25h 0m 0sinstantany970100%

[heskal_summon_class_boss_3]

FQN: abl.​exp.​seasons.​01.​ep_06.​heskal_summon_class_boss_3

[heskal_summon_class_boss_3]
25h 0m 0sinstantany960100%

Debris Storm

FQN: abl.​exp.​seasons.​01.​ep_06.​project_storm

Debris Storm
60s9s channel30 m900100%

Turbulence

Deals <<1[%d/%d/%d]>> internal damage to a single target.

FQN: abl.​npc.​ability.​force.​turbulence

Turbulence
9s2s cast30 m800100%

Spike

Deals weapon damage and and stuns for a short duration. NOTE - Balanced for Caster NPCs, does NOT work with dual wield.

FQN: abl.​npc.​ability.​saber.​spike

Spike
30sinstant4 m750100%

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage. Shorter cooldown and shorter max range.

FQN: abl.​npc.​ability.​force.​force_leap_quick

Force Leap
15sinstant6-15 m700100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m650100%

Project

Throws debris at the target, dealing kinetic damage.

FQN: abl.​npc.​ability.​force.​project

Project
12sinstant15 m600100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Char ref: chr.heskal

Starts conversation: cnv.exp.seasons.01.ep_06.scene_08_senya_heskal_valkorion

Loot information

Loot package: 154578349802304063

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_caucasian_npc05
  • Material: head_human_bmn_caucasian_npc05
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
skincolor
 skincolor_human_non_h27_p
    haircolor
     haircolor_human_non_h07_p
      eyecolor
       eyecolor_human_mtx_h01_s
        complexioncomp_human_non_c15_m
          ageage_non_non_mid01_m
            Body details
            SlotDetails
            chestchest_baggy_bmn_archetype
            • + chest_baggy_bmn_med_ge_zk01_hooddown
            • + chest_baggy_bmn_med_ge_zk01_waist
            • + chest_baggy_bmn_med_ge_zk01_chest
            • Material: chest_baggy_med_ge_zk01c01_u
            handhand_gloveskin02_bmn_archetype
            • + hand_gloveskin02_bmn_med_ge_zk01_forearm
            • Material: hand_gloveskin02_med_ge_zk01c01_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_ge_zk01_front
            • Material: waist_belt_med_ge_zk01c01_u
            legleg_skirt_bmn_archetype
            • Material: leg_skirt_med_ge_zk01c01_u
            bootboot_tall_bmn_archetype
            • Material: boot_tall_med_ge_zk01c01_u
            All NPCs with this appearance (4)