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Portrait

Icarr Ko

Level 75 | Elite | Agent


Attributes

Abilities (14)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Laze Target

Designates a target, increasing all damage to the target by 5%. Must be in cover to use. Lasts 16 seconds.

FQN: abl.​npc.​ability.​rifle.​laze_target

Laze Target
20sinstant30 m1000100%

Cryo Grenade

FQN: abl.​npc.​ability.​tech.​cryo_grenade_random

Cryo Grenade
25sinstant30 m900100%

High Impact Round

Fires a very powerful round at the target that deals <<1>> damage. Only useable against incapacitated targets and targets suffering from periodic damage. Requires abl.npc.ability.tech.cryo_grenade_random to work.

FQN: abl.​npc.​ability.​rifle.​high_impact_round

High Impact Round
20sinstant30 m800100%

Electrosmash

FQN: abl.​npc.​ability.​tech.​electrosmash

Electrosmash
30sinstant4 m400100%

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​npc.​ability.​tech.​plasma_probe

Plasma Probe
12sinstant30 m300100%

Laze Target

FQN: abl.​npc.​ability.​tech.​laze_target

Laze Target
20sinstant30 m100100%

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast30 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m0150%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 13416628972105513493

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_cathar_bmn_non_a02
  • Material: head_cathar_bmn_non_a02c01
  • Eye material: eye_cathar_non_a01c01_m
  • Skin color is hued into slot: 0
skincolor
 skincolor_cathar_non_h06_p
    eyecolor
     eyecolor_cathar_non_h03_s
      complexioncomp_cathar_non_c04_u
        facepaintpattern_cathar_cc_c03_m
          agescar_human_non_c13_u
            Body details
            SlotDetails
            chestchest_trenchtight_bmn_archetype
            • + chest_trenchtight_bmn_med_sp_a06_hoodup
            • + chest_trenchtight_bmn_med_sp_a06_shld
            • + chest_trenchtight_bmn_med_sp_a06_loin
            • Material: chest_trenchtight_med_sp_a06c05_m
            bracerbracer_short_bmn_archetype
            • Material: bracer_short_med_sp_a06c05_u_v01
            handhand_glove_bmn_archetype
            • + hand_glove_bmn_med_sp_a06_wrist
            • Material: hand_glove_med_sp_a06c05_u
            waistwaist_belt_bmn_archetype
            • + waist_belt_bmn_med_sp_a06_back
            • + waist_belt_bmn_med_sp_a06_front
            • Material: waist_belt_med_sp_a06c05_u
            legleg_pant_bmn_archetype
            • Material: leg_pant_med_sp_a06c05_m_v01
            bootboot_tall_bmn_archetype
            • + boot_tall_bmn_med_sp_a06_cuff
            • Material: boot_tall_med_sp_a06c05_u
            All NPCs with this appearance (2)