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Portrait

Imp Weak Ranged 1

Level 75 | Standard | Field Medic


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (12)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Sleep Dart

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs. This version will target a random companion character.

FQN: abl.​npc.​ability.​tech.​sleep_dart_cc

Sleep Dart
60sinstant30 m70150%

Offensive Tactics

FQN: abl.​npc.​ability.​buff.​offensive_tactics

Offensive Tactics
60sinstantany70100%

Shield Probe

Summons a probe droid that projects a shield around the target. Gives the target a 15% chance to absorb 50% damage when hit.

FQN: abl.​npc.​ability.​tech.​shield_probe

Shield Probe
15sinstant15 m70125%

Smoke Grenade

FQN: abl.​npc.​ability.​tech.​diversion

Smoke Grenade
30sinstant30 m30150%

Advanced Kolto Pack

FQN: abl.​npc.​ability.​tech.​kolto_pack

Advanced Kolto Pack
15s1.5s cast30 m30100%

Kolto Probe

FQN: abl.​npc.​ability.​tech.​kolto_probe

Kolto Probe
4.5s1.5s cast30 m30125%

Med Scan

FQN: abl.​npc.​ability.​tech.​medicine

Med Scan
4.5s3s cast15 m30150%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 18178874269227814262, 4097450713733981809

Metadata

Appearance

This NPC has multiple appearances. Select an appearance to view it in detail.

3D model
Facial details
SlotDetails
headhead_human_bfn_asian_a04
  • Material: head_human_asian_a04c01_f
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_jwgoggles01_bfn_archetype
  • + face_jwgoggles01_bfn_jw_mtx13_cover
  • Material: face_jwgoggles01_light_jw_mtx13c01_u
hairhair_human_bfn_non_a10
  • Material: hair_human_non_a10_v01_f
skincolor[empty]
complexion[empty]
Body details
SlotDetails
chestchest_tight_bfn_archetype
  • + chest_tight_bfn_light_jk_mtx14_arms
  • Material: chest_tight_light_jk_mtx14c01_u
bracerbracer_short_bfn_archetype
  • Material: bracer_short_med_ge_a01repsoldier05_u_v02
handhand_gauntlet_bfn_archetype
  • + hand_gauntlet_bfn_med_tr_a01_front
  • Material: hand_gauntlet_med_ge_a01repsoldier05_u
waistwaist_belt_bfn_archetype
  • + waist_belt_bfn_med_tr_a01_back
  • + waist_belt_bfn_med_tr_a01_front
  • Material: waist_belt_med_ge_a01repsoldier05_u
legleg_pant_bfn_archetype
  • Material: leg_pant_med_ge_a01repsoldier05_f_v02
bootboot_tall_bfn_archetype
  • + boot_tall_bfn_med_ge_a02_cuff
  • Material: boot_tall_med_ge_a02repofficer01_u
All NPCs with this appearance (3)
3D model
Facial details
SlotDetails
headhead_human_bms_caucasian_npc02
  • Material: head_human_bms_caucasian_npc02
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_jwgoggles01_bms_archetype
  • + face_jwgoggles01_bms_jw_mtx13_cover
  • Material: face_jwgoggles01_light_jw_mtx13c01_u
hairhair_human_bms_non_a12
  • Material: hair_human_non_a12_v01_m
agescar_human_non_c03_u
    Body details
    SlotDetails
    chestchest_tight_bms_archetype
    • + chest_tight_bms_light_jk_mtx14_arms
    • + chest_tight_bms_light_jk_mtx14_collar
    • Material: chest_tight_light_jk_mtx14c01_u
    bracerbracer_short_bms_archetype
    • Material: bracer_short_med_ge_a01repsoldier05_u_v02
    handhand_gauntlet_bms_archetype
    • + hand_gauntlet_bms_med_tr_a01_front
    • Material: hand_gauntlet_med_ge_a01repsoldier05_u
    waistwaist_belt_bms_archetype
    • + waist_belt_bms_med_tr_a01_back
    • + waist_belt_bms_med_tr_a01_front
    • Material: waist_belt_med_ge_a01repsoldier05_u
    legleg_pant_bms_archetype
    • Material: leg_pant_med_ge_a01repsoldier06_m_v01
    bootboot_tall_bms_archetype
    • + boot_tall_bms_med_ge_a02_cuff
    • Material: boot_tall_med_ge_a02repofficer01_u
    All NPCs with this appearance (3)
    3D model
    Facial details
    SlotDetails
    headhead_human_bma_caucasian_a02
    • Material: head_zabrakimp_bma_caucasian_a01_c02
    • Material 1: eye_zabrakimp_non_a01_c01
    • Skin color is hued into slot: 0
    faceface_jwgoggles01_bma_archetype
    • + face_jwgoggles01_bma_jw_mtx13_cover
    • Material: face_jwgoggles01_light_jw_mtx13c01_u
    hairhair_zabrakimp_bma_non_a02_base
    • Material: hair_zabrakimp_caucasian_a01_v01
    • Skin slot 1: horn_zabrakimp_non_a01_v01
    • Skin color is hued into slot: 1
    complexioncomp_zabrak_non_c09_m
      agescar_human_non_c03_u
        Body details
        SlotDetails
        chestchest_tight_bma_archetype
        • + chest_tight_bma_light_jk_mtx14_arms
        • Material: chest_tight_light_jk_mtx14c01_u
        bracerbracer_short_bma_archetype
        • Material: bracer_short_med_ge_a01repsoldier05_u_v02
        handhand_gauntlet_bma_archetype
        • + hand_gauntlet_bma_med_tr_a01_front
        • Material: hand_gauntlet_med_ge_a01repsoldier05_u
        waistwaist_belt_bma_archetype
        • + waist_belt_bma_med_tr_a01_back
        • + waist_belt_bma_med_tr_a01_front
        • Material: waist_belt_med_ge_a01repsoldier05_u
        legleg_pant_bma_archetype
        • Material: leg_pant_med_ge_a01repsoldier06_m_v01
        bootboot_tall_bma_archetype
        • + boot_tall_bma_med_ge_a02_cuff
        • Material: boot_tall_med_ge_a02repofficer01_u
        All NPCs with this appearance (3)