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  7. imperial_commando_demolitionist
Portrait

Imperial Commando Demolitionist

Level 47-48 | Strong | Bomber


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Explosive Probe
30s2s cast30 m200100%

Flash Grenade

FQN: abl.​npc.​ability.​tech.​flash_grenade_scoundrel

Flash Grenade
2m 0sinstant30 m100100%

Sticky Grenade

Throw a sticky grenade at a random target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random

Sticky Grenade
45sinstant30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
faceface_gehelmet26_bms_archetype
  • + face_gehelmet26_bms_med_ge_a11_rim
  • Material: face_gehelmet26_heavy_ge_a11impheavy05_u
Body details
SlotDetails
chestchest_armor01_bms_archetype
  • + chest_armor01_bms_med_ge_a11_shld
  • + chest_armor01_bms_med_ge_a11_back
  • + chest_armor01_bms_med_ge_a11_loin
  • Material: chest_armor01_heavy_ge_a11impheavy05_u
bracerbracer_short_bms_archetype
  • Material: bracer_short_heavy_ge_a11impheavy05_u_v02
handhand_glove_bms_archetype
  • + hand_glove_bms_med_ge_a11_forearm
  • Material: hand_glove_heavy_ge_a11impheavy05_u
waistwaist_belt_bms_archetype
  • + waist_belt_bms_med_ge_a11_front
  • + waist_belt_bms_med_ge_a11_back
  • Material: waist_belt_heavy_ge_a11impheavy05_u
legleg_armor02_bms_archetype
  • Material: leg_armor02_heavy_ge_a11impheavy05_m_v02
bootboot_tall_bms_archetype
  • + boot_tall_bms_med_ge_a11_shin
  • Material: boot_tall_heavy_ge_a11impheavy05_u
All NPCs with this appearance (7)