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Portrait

Mandalorian Commando

Level 50 | Strong | Shock Gunner


Attributes

Passives (2)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany500100%

Reactive Shield

Damage mitigation shield that prevents 10% of incoming damage for 12s.

FQN: abl.​npc.​ability.​tech.​reactive_shield

Reactive Shield
60sinstantany30100%

Ion Cell

Load your rifle with an ion powercell, giving each shot a chance to do shock damage to targets near your primary target. Only one Cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​ion_cell

Ion Cell
60s1.5s castany20100%

Pulse Round

Releases a close range blast that hits all targets near the primary target with a pulse of energy.

FQN: abl.​npc.​ability.​rifle.​pulse_round

Pulse Round
4.5sinstant4 m0100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 9297685537471040337

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a01
  • Material: head_human_bms_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_bhhelmet03_bms_archetype
  • + face_bhhelmet03_bms_heavy_bh_a02_antenna
  • Material: face_bhhelmet03_heavy_bh_a02c03_u
hairhair_human_bms_non_a03
  • Material: hair_human_non_a03_v01_m
skincolor
 skincolor_human_non_h01_p
    haircolor
     haircolor_human_non_h02_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c06_m
          facepainttattoo_human_non_bh01_u
            Body details
            SlotDetails
            chestchest_armor01_bms_archetype
            • + chest_armor01_bms_heavy_bh_a02_shld
            • + chest_armor01_bms_heavy_bh_a02_arm
            • + chest_armor01_bms_heavy_bh_a02_back
            • Material: chest_armor01_heavy_bh_a02c03_u
            bracerbracer_short_bms_archetype
            • Material: bracer_short_heavy_bh_a02c03_u_v01
            handhand_gauntlet_bms_archetype
            • + hand_gauntlet_bms_heavy_bh_a02_forearm
            • Material: hand_gauntlet_heavy_bh_a02c03_u
            waistwaist_belt_bms_archetype
            • + waist_belt_bms_heavy_bh_a02_back
            • + waist_belt_bms_heavy_bh_a02_front
            • + waist_belt_bms_heavy_bh_a02_sling
            • Material: waist_belt_heavy_bh_a02c03_u
            legleg_armor01_bms_archetype
            • Material: leg_armor01_heavy_bh_a02c03_m_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_bh_a02_shin
            • Material: boot_tall_heavy_bh_a02c03_u
            All NPCs with this appearance (2)