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Portrait

Pirate Armsman

Level 16-17 | Standard | Foot Soldier


Attributes

Abilities (8)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Stockstrike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​rifle.​stockstrike

Stockstrike
9sinstant4 m1000100%

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot

Hammer Shot
4.5sinstant30 m990100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bmn_caucasian_a04
  • Material: head_human_bmn_caucasian_a04c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bmn_caucasian_npc03
  • Material: head_human_bmn_caucasian_npc03
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 5)
hair_human_bmn_non_a05
  • Material: hair_human_non_a05_v01_m
hair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
hair_human_bmn_non_a10
  • Material: hair_human_non_a10_v01_m
hair_human_bmn_non_a18
  • Material: hair_human_non_a18_v01_m
hair_human_bmn_non_a03
  • + hair_human_bmn_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
skincolor
(one of 3)
 skincolor_human_non_h27_p
     skincolor_human_non_h25_p
       skincolor_human_non_h26_p
        haircolor
        (one of 4)
         haircolor_human_non_h12_p
           haircolor_human_non_h10_p
             haircolor_human_non_h15_p
               haircolor_human_non_h02_p
                eyecolor
                 eyecolor_human_non_h02_s
                  complexion
                  (one of 3)
                  comp_human_non_c06_m
                    comp_human_non_c20_m
                      comp_human_non_c21_m
                        Body details
                        SlotDetails
                        chestchest_baggy_bmn_archetype
                        • Material: chest_baggy_med_ge_a19mercenary03_m
                        bracerbracer_short_bmn_archetype
                        • Material: bracer_short_med_ge_a19mercenary03_u_v01
                        handhand_glove_bmn_archetype
                        • Material: hand_glove_med_ge_a19mercenary03_u
                        waistwaist_belt_bmn_archetype
                        • + waist_belt_bmn_med_ge_a19_front
                        • Material: waist_belt_med_ge_a19mercenary03_u
                        legleg_pant_bmn_archetype
                        • Material: leg_pant_med_ge_a19mercenary03_m_v01
                        bootboot_tall_bmn_archetype
                        • Material: boot_tall_med_ge_a19mercenary03_u
                        All NPCs with this appearance (7)