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  7. pirate_captain
Portrait

Pirate Captain

Level 35-36 | Champion | Bomber


Attributes

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Explosive Probe

FQN: abl.​npc.​ability.​tech.​explosive_probe_cast

Explosive Probe
30s2s cast30 m200100%

Flash Grenade

FQN: abl.​npc.​ability.​tech.​flash_grenade_scoundrel

Flash Grenade
2m 0sinstant30 m100100%

Sticky Grenade

Throw a sticky grenade at a random target that will detonate after several seconds. The explosion deals kinetic damage to the target and all nearby enemies.

FQN: abl.​npc.​ability.​tech.​sticky_grenade_random

Sticky Grenade
45sinstant30 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 13416628972105513493

Metadata

Appearance

3D model
Facial details
SlotDetails
head
(one of 2)
head_human_bms_caucasian_npc04
  • Material: head_human_bms_caucasian_npc04
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
head_human_bms_caucasian_a03
  • Material: head_human_bms_caucasian_a03c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
hair
(one of 3)
hair_human_bms_non_a03
  • + hair_human_bms_non_a03_sides
  • + hair_human_bms_non_a03_stripes
  • Material: hair_human_non_a03_v01_m
hair_human_bms_non_a13
  • + hair_human_bms_non_a13_ponytail
  • Material: hair_human_non_a13_v01_m
hair_human_bms_non_a14_main
  • Material: hair_human_non_a14_v01_m
facehair
(one of 2)
[no archetype]
  • + facehair_human_bms_caucasian_a03_chops
  • Material: facehair_human_non_a03_v01_m
[no archetype]
  • + facehair_human_bms_caucasian_a03_mustache
  • + facehair_human_bms_caucasian_a03_chops
  • Material: facehair_human_non_a03_v01_m
complexioncomp_human_non_eyebrow07_m
    age
    (one of 2)
    scar_human_non_c04_u
      age_non_non_mid01_m
        Body details
        SlotDetails
        chestchest_baggy_bms_archetype
        • + chest_baggy_bms_med_ge_a19_back
        • + chest_baggy_bms_med_ge_a19_collar
        • + chest_baggy_bms_med_ge_a19_shld
        • Material: chest_baggy_med_ge_a19mercenary03_m
        bracerbracer_short_bms_archetype
        • Material: bracer_short_med_ge_a19mercenary03_u_v01
        handhand_glove_bms_archetype
        • + hand_glove_bms_med_ge_a19_forearm
        • Material: hand_glove_med_ge_a19mercenary03_u
        waistwaist_belt_bms_archetype
        • + waist_belt_bms_med_ge_a19_front
        • + waist_belt_bms_med_ge_a19_back
        • Material: waist_belt_med_ge_a19mercenary03_u
        legleg_pant_bms_archetype
        • Material: leg_pant_med_ge_a19mercenary03_m_v02
        bootboot_tall_bms_archetype
        • + boot_tall_bms_med_ge_a19_shin
        • Material: boot_tall_med_ge_a19mercenary03_u
        All NPCs with this appearance (5)