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Portrait

Regulator Watchman

Level 51 | Strong | Snap Shot


Attributes

Abilities (10)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Flare Gun

Rally troops friendly to the caster from with 25m radius to attack the casters current target.

FQN: abl.​exp.​01.​makeb.​mob.​poi005.​flare_gun

Flare Gun
60s3s cast30 m99100%

Aimed Shot

Fires a shot at the target's head that deals heavy damage. Long cast time.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Aimed Shot
15s3s cast30 m20100%

Carbonize

FQN: abl.​npc.​ability.​tech.​carbonize

Carbonize
45s2s cast15 m10100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Rapid Shots

A flurry of bolts shot from your blaster.

FQN: abl.​npc.​ability.​pistol.​rapid_shots

Rapid Shots
4.5sinstant30 m05%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 3727446132614532010

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a05
  • Material: head_zabrakimp_bms_african_a05c01
  • Eye material: eye_zabrakimp_non_a01_c01
  • Skin color is hued into slot: 0
hairhair_zabrakimp_bms_non_a01_base
  • + hair_zabrakimp_bms_non_a01_side
  • Material: hair_zabrakimp_african_a01_v01
  • Skin slot 1: horn_zabrakimp_non_a01_v01
  • Skin color is hued into slot: 1
facehair[no archetype]
  • + facehair_human_bms_african_tr_cyber02_side
  • Material: facehair_human_non_tr_cyber01_u
skincolor
 skincolor_zabrak_african_h03_p
    eyecolor
     eyecolor_zabrak_non_h01_s
      complexioncomp_zabrak_non_c16_m
        agescar_human_non_c09_u
          Body details
          SlotDetails
          chestchest_tight_bms_archetype
          • + chest_tight_bms_med_ge_a39_collar
          • + chest_tight_bms_med_ge_a39_flap
          • + chest_tight_bms_med_ge_a39_shld
          • Material: chest_tight_med_ge_a39mercsoldier01_m
          bracerbracer_short_bms_archetype
          • Material: bracer_short_med_ge_a39mercsoldier01_u_v02
          handhand_gauntlet_bms_archetype
          • + hand_gauntlet_bms_med_ge_a39_forearm
          • Material: hand_gauntlet_med_ge_a39mercsoldier01_u
          waistwaist_belt_bms_archetype
          • + waist_belt_bms_med_ge_a39_front
          • + waist_belt_bms_med_ge_a39_back
          • Material: waist_belt_med_ge_a39mercsoldier01_u
          legleg_pant_bms_archetype
          • Material: leg_pant_med_ge_a20slave02_m_v01
          bootboot_tall_bms_archetype
          • + boot_tall_bms_med_ge_a39_cover
          • Material: boot_tall_med_ge_a39mercsoldier01_u
          All NPCs with this appearance (4)