1. NPCs
  2. flashpoint
  3. nathema
  4. trash
  5. skytrooper_heavy
Portrait

Reprogrammed Heavy Skytrooper

Level 70 | Strong | Ranged


Attributes

Passives (5)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (9)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Grav Round

FQN: abl.​flashpoint.​nathema.​trash.​grav_round

Grav Round
7s2s cast30 m80100%

Mortar Volley

FQN: abl.​flashpoint.​nathema.​trash.​mortar_volley

Mortar Volley
24s3s channel5-30 m60100%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​npc.​short_range.​humanoid_30m

Ranged Attack
1.5sinstant30 m20100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Take Cover

Roll into the selected cover point. Taking cover increases your ranged defense and, so long as you remain down, most ranged attackers strike your cover instead.

FQN: abl.​state.​take_cover

Take Cover
1sinstantany075%

Interaction

Loot information

Loot package: 17745302300889068221, 12598863205052624113

Metadata

Appearance

3D model
Details
SlotDetails
creaturebms_skytrooper_heavy_a02
  • Material: bms_skytrooper_heavy_a02_v04
All NPCs with this appearance (4)