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  7. republic_arctic_defender
Portrait

Republic Arctic Defender

Level 46-47 | Standard | Shocktrooper


Attributes

Passives (1)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (11)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Reactive Shield

Damage mitigation shield that prevents 10% of incoming damage for 12s.

FQN: abl.​npc.​ability.​tech.​reactive_shield

Reactive Shield
60sinstantany500100%

Defensive Tactics

FQN: abl.​npc.​ability.​buff.​defensive_tactics

Defensive Tactics
60sinstantany400100%

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​npc.​ability.​tech.​retractable_blade

Retractable Blade
15sinstant4 m200100%

Explosive Surge

FQN: abl.​npc.​ability.​tech.​explosive_surge

Explosive Surge
10sinstant8 m200100%

Grapple

FQN: abl.​npc.​ability.​tech.​grapple

Grapple
36s4s cast8-30 m200100%

Lunge

Basic single-target saber attack. The animation works with poles too.

FQN: abl.​npc.​ability.​saber.​lunge

Lunge
6sinstant4 m70100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 4097450713733981809

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bmn_african_a01
  • Material: head_human_bmn_african_a01c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
faceface_trhelmet05_bmn_archetype
  • + face_trhelmet05_bmn_heavy_tr_a06_antenna
  • Material: face_gehelmet25_heavy_ge_a06reptrooper02_u
hairhair_human_bmn_non_a07
  • Material: hair_human_non_a07_v01_m
skincolor
 skincolor_human_non_h03_p
    haircolor
     haircolor_human_non_h06_p
      eyecolor
       eyecolor_human_non_h02_s
        complexioncomp_human_non_c07_m
          Body details
          SlotDetails
          chestchest_trencharmor_bmn_archetype
          • + chest_trencharmor_bmn_heavy_tr_a06_back
          • + chest_trencharmor_bmn_heavy_tr_a06_loin
          • Material: chest_trencharmor_heavy_ge_a06reptrooper02_m
          bracerbracer_short_bmn_archetype
          • Material: bracer_short_heavy_ge_a06reptrooper02_u_v01
          handhand_gauntlet_bmn_archetype
          • + hand_gauntlet_bmn_heavy_tr_a06_forearm
          • Material: hand_gauntlet_heavy_ge_a06reptrooper02_u
          waistwaist_belt_bmn_archetype
          • + waist_belt_bmn_heavy_tr_a06_back
          • Material: waist_belt_heavy_ge_a06reptrooper02_u
          legleg_pant_bmn_archetype
          • Material: leg_pant_heavy_ge_a06reptrooper02_m_v02
          bootboot_tall_bmn_archetype
          • + boot_tall_bmn_heavy_tr_a06_shin
          • Material: boot_tall_heavy_ge_a06reptrooper02_u
          All NPCs with this appearance (10)