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  5. imperial
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  8. bonus
  9. boss
Portrait

Republic Commander <Republic Defense Coordinator>

Level 60 | Champion | Melee


Attributes

Passives (6)

Passive abilities are applied as soon as the NPC spawns. They usually add certain buffs to the NPC.

Abilities (16)

NPCs always use the abilities with the highest priority. If an ability is not available (because it is still on cooldown or the conditions are not met), then the NPC tries to use the ability with the second-highest priority, and so on.

AbilityCooldownActivationRangePriorityChance

Saber Reflect

Reflects all direct single target ranged, Force, and tech attacks back to the attacker for <<1>> seconds. The damage done by each reflect is capped, and the cap rises with each new rank of the ability.

FQN: abl.​qtr.​flashpoint.​tython.​republic.​boss.​bonus.​saber_reflect

Saber Reflect
60sinstantany999100%

Force Charge

Charges the enemy, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​force_charge_random

Force Charge
15sinstant30 m900100%

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​force_push_noknockdown

Force Push
10sinstant4 m850100%

Overload Saber

Charges your sabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for <<1>> elemental damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​overload_saber

Overload Saber
20sinstantany800100%

Saber Ward

Increases chance to parry, dodge or deflect incoming attacks by 30% for 9 seconds. Jedi VFX theme.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​saber_ward_jedi

Saber Ward
30sinstantany600100%

Bleed

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​bleed

Bleed
15sinstant4 m500100%

Overhead Slash

Acrobatic melee attack that does high damage to a single target.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​overhead_slash

Overhead Slash
12s2.5s cast4 m400100%

Spike

Deals weapon damage and and stuns for a short duration. NOTE - Balanced for Caster NPCs, does NOT work with dual wield.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​spike

Spike
30sinstant4 m300100%

Force Sweep

FQN: abl.​qtr.​flashpoint.​tython.​republic.​boss.​bonus.​force_sweep

Force Sweep
15s2.5s cast4 m200100%

Slash

Slashes the target for <<1>> damage. Attacks with both weapons if dual wielding.

FQN: abl.​qtr.​flashpoint.​tython.​republic.​boss.​bonus.​slash

Slash
2sinstant4 m20100%

Melee Attack

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​flurry

Melee Attack
1.5sinstant4 m15100%

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flurry.​npc.​melee

Melee Attack
noneinstant4 m0100%

Unarmed Attack

A single unarmed swing for an NPC

FQN: abl.​flurry.​npc.​unarmed

Unarmed Attack
noneinstant4 m0100%

Grenade

FQN: abl.​npc.​ability.​tech.​anticover_grenade

Grenade
15sinstant30 m02%

Headshot

FQN: abl.​npc.​ability.​tech.​anticover_headshot

Headshot
15sinstant30 m04%

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​flurry.​npc.​ranged

Ranged Attack
noneinstant30 m0100%

Interaction

Loot information

Loot package: 15166529875228656437, 1519055067425086355, 10979397182473723322

Metadata

Appearance

3D model
Facial details
SlotDetails
headhead_human_bms_african_a05
  • Material: head_human_bms_african_a05c01
  • Eye material: eye_human_non_a01_c01
  • Skin color is hued into slot: 0
skincolor
 skincolor_human_non_h10_p
    eyecolor
     eyecolor_human_mtx_h01_s
      complexioncomp_human_non_c21_m
        facepainttattoo_human_non_sw10_u
          agescar_human_non_c03_u
            Body details
            SlotDetails
            chestchest_robe02_bms_archetype
            • + chest_robe02_bms_heavy_jk_a16_hoodup
            • Material: chest_robe02_heavy_jk_a16c01_m
            handhand_cyborg01_bms_archetype
            • + hand_cyborg03_bms_shield
            • Material: hand_cyborg01_med_ge_cy03c01_u
            legleg_pant_bms_archetype
            • Material: leg_pant_heavy_jk_tier_a04c02_u_v01
            bootboot_tall_bms_archetype
            • + boot_tall_bms_heavy_jk_a09a_shin
            • Material: boot_tall_heavy_jk_a09ac01_u
            All NPCs with this appearance (2)